How to sample normals in EEVEE?
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2
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510
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March 3, 2022
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More robust NPR lighting system request
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8
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927
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February 16, 2022
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[EEVEE & C-Dev] hijacking mist output for depth with DRW_STATE_DEPTH_GREATER_EQUAL
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3
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477
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January 31, 2022
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Updates about Eevee and vulkan development
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4
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2078
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January 3, 2022
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Eevee Screen Space Reflections, greeen noise problem
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2
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847
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December 28, 2021
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Vulkan ? DX12 ? Meshlet ?... A lot a questions
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10
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2188
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December 6, 2021
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Change Eevee's MAX_LIGHT in a custom build
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1
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404
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September 23, 2021
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Vector Displacement in Eevee
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4
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1077
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September 6, 2021
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My eevee final render is different from what is in viewport
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2
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389
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August 17, 2021
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Baking with Eevee
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14
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14691
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July 9, 2021
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New Eevee ambient occlusion gives less details
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3
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1115
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May 26, 2021
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EEVEE shader compilation process information needed
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54
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3709
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April 20, 2021
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Eevee - more samples/frame with playback (anti-aliasing)
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0
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320
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March 17, 2021
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Hair Info Node "Length" Socket
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2
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1200
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March 1, 2021
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EEVEE with my RTX 3090
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16
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2812
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February 6, 2021
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Screen Space Global Illumination in Eevee
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8
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5099
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December 28, 2020
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Ideas for shader nodes. Both Eevee and Cycles
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2
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1116
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December 15, 2020
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Assigning Metarial and Face getting hide
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1
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214
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November 28, 2020
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Loading scene for every frame before rendering?
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6
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4922
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September 15, 2020
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Possibility of a new node for Eevee that tells you whether the fragment is shadowed or not, per light
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3
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540
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September 7, 2020
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Make Bump node in Eevee fast again!
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0
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318
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August 8, 2020
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Should Eevee decouple area light soft shadow samples from overall render samples?
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0
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584
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July 26, 2020
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Reverse perspective & eevee shadow
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4
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787
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June 24, 2020
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EEVEE final output speed
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0
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449
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June 22, 2020
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EEVEE principled volume shader bug
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1
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1029
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June 20, 2020
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EEVEE killed the video card
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14
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3006
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June 18, 2020
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SSR overscan for viewport render (EEVEE)
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1
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1184
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June 16, 2020
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Custom meshes for irrediance volumes
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0
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454
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June 11, 2020
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Exclude objects from cube maps effect
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1
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672
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May 14, 2020
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Screen space reflections with multiple Glossy shaders. A compromise
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2
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763
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April 20, 2020
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