Vector Displacement in Eevee

is there any plans for this, I imagine it would be possible through vertex shaders like in game engines (Unity, Unreal, etc…), is this possible or at least on to-do list?
Thanks in advance

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Just a thought on this. If is something like this to be implemented it would be just just a wrapper around the “parallax occlusion” technique. Only a UI thing for usability purposes and a little bit more optimized since the entire nodegraph is merged into a shader.
https://devtalk.blender.org/t/parralax-occlusion-for-blender-2-8/3641

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Another vote for this.
Does Eevee have a vertex* shader? Isn’t that common in GLSL shaders? I’ve seen it in Shadertoy, Godot, Unity, Unreal (albeit its HLSL there)…
I find it peculiar if Eevee doesn’t have that since most game engine renderers have something like this.

Take this great example for instance: https://twitter.com/BlenderBrit/status/1434256463292248073
It seems very inefficient to do this in geometry nodes, if it is rendered in Eevee. It’s very common for foliage animation to happen in the shader and have practically 0 cost in performance.

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Devs are aware EEVEE’s Future — Blender Developers Blog

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Thank you. I was looking for that information before posting but didn’t manage to find it.

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