I’m mostly interested on understanding how eevee does this step buts as Cycles seems to do it the same way I’m asking in this forum.
I’m trying to understand how the uploading step works before rendering starts. So I’m trying to render an animation in which the only parameter that changes is the camera transform, so my questions are:
1- Do, eevee and cycles, upload into memory all the scene (textures, meshes etc) for each frame?
2-If so, it seems like a process (in my case) that takes longer than the rendering, is it really necessary to do so if nothing changes in the scene besides the camera?