Screen space reflections with multiple Glossy shaders. A compromise

As I understand it, in Eevee one material can only have one screen space reflection/refraction event even if it has multiple glossy shaders, the rest fall back to cubemaps. It’s a known limitation

But currently it’s decided arbitrarily. Will there be the option to decide which shader gets SSR priority, including which layer within Principled (the main specular vs Clearcoat), or it doesn’t make sense to put that option if there are plans to support multiple SSR events in the future?

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I know this was an old post but this really needs to be added. At the moment clearcoat is almost unusable in eevee

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At risk of enraging the gods, let’s summon @Hypersomniac to start the discussion.

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