Hi is there any way to prevent an object from reflecting a probe in EEVEE?
In cycles the reflection looks like this:
However when using a probe in EEVEE the black glossy top part (a different object) reflects the environment wrongly due to the spherical probe(a box probe will make the top look correct but the ring is wrong and angular).
When using EEVEE without the Probe the top part looks correct
I ended Up doing a composite of both EEVEE images in Gimp in order to get the final result, however that seems silly, In Unity for example I can choose what objects gets affected by what reflection source, However in blender I only found a way to hide objects (collections) from the reflection itself.
Am I missing something? or is it not possible yet?
I’m using 2.81.