Affect pivot point in edit mode

My reply was this:

Yes some people did not agree. But my impression is most people prefer a direct control method and a certain constant minority would like to be able to get it done with a new mode for the 3dcursor.
What would be the most work to implement, would for sure be to add both methods . With just a single option to control it, i guess it would be more work to embed such functionality it with the 3dcursor, but anyow it’s possible, the direct and the 3dcursor method wouldn’t really interfere. I’ve suggested that as a compromise and it seems that has not been criticized any more.

To be clear here most if not all agree that the direct control is the faster one and many of us think about it as being a must. It could be kept very similar to the edit origin only mode.

A direct control would be a modifier key that’s been hold to affect the pivot itself by the gizmo and not let the pivot/gizmo affect the geometry. ( can be seen here :point_down:)

and or a bool toggle included within the gizmo itself as can be seen here:

I wrote some lines about a solution including both methods:

For completeness 3dcursor proposals can be found here: ( Some more changes would be neccessary to the gizmo to clamp pivot and cursor together)

and some early thoughts by me:

I listed some of the inherent drawbacks of a 3dcursor solution here:

John1 mentioned correctly that the direct control ist the only one that really fits object mode, edit mode, and sculpt mode, so this should be the favored option, that most of us think of that implementing it is a must

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