Affect pivot point in edit mode

How about that:

  • First of all give the 3dCursor a Gizmo to manipulate it directly.

  • Second step. Give the 3dCursor a mode to interactively set itself to the current pivot point.

  • Assume Pivot Point is set to Median Point

  • The cursor remains constant if the selection is constant but it is editable in this mode eg with the gizmo.

  • It changes to the new median point if the selection changes.

  • Give this setup a single toggle button.

Edit: Some point was unclear with my proposal. I wrote that pivot point is set to median point. That’s meant for placing the 3dCursor. The “final” pivot point itself is the 3dCursor

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