Affect pivot point in edit mode

If you guys are going to make a 3d Cursor with Gizmos then what about Sculpt Mode? You have to enable it there too and even make it as an Active Tool the Problem here there is already Transform Tools with an operator to change the pivot and also Expand Mask that sets Pivot for Unmasked areas, this leads to a slow Workflow instead of just this.
:point_down:

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