Affect pivot point in edit mode

@ThinkingPolygons: I’d wish you’ve read more carefully, your post is needless as you simply got it completely wrong. Yes my impression is too that most of us including me tend to prefer a direct control. But as some continously disagree and as it doesn’t really matter to have an additional control type in form of the 3dcursor. I wanted to show that both controls can coexist. And so I wrote down some lines how this could look and how and when the 3dcursor could be used in the future as its related the change we are asking for.

The truth is both solutions don’t interfere. If there is a direct manipulation via a gizmo lock or a modifier key etc, there is no problem if those people that are used to or prefer to use a 3dcursor to have an option to tweak it with the 3dcursor that way too. You would not do that, I would not do that. We’d use the direct option. I haven’t changed my opinion and am still asking for the same thing you want. I talked about a “non mandatory” usage of the 3dcursor for this case and other similar things like that in the future. To make the 3dcursor a “tool” or a helper and nothing else. That progress has started already as the 3dcursor is in fact an activateable tool. But I’m still asking for that direct solution. There isn’t more to it. I’m not familiar with blenders code and I am sure the 2.8 changes are keeping them still quite busy, but I can hardly believe that such a direct option would be that much work to implement. Especially not since it’s already there for origin manipulation. But I think Blender is sticking to the 3dcursor as it has been a main feature in the past.