Affect pivot point in edit mode

I have read the thread and i think there are interesting ideas but it seem there is dilemma, in a way blender has the 3d cursor which acts like one of the pivot points but it’s slow to use and rises some problems.
For example if it has an option to have the gizmos that mean you can’t use the transform tools to move your objects or even select them(except when using shift) but useful in some cases like placing objects,orientation…

I like the idea of the transform tools having a temporary pivots like the guys have shown and snapping to different elements while transforming, it looks intuitive.

For reference here is how maya doe it, with just one key, i can either click to enter the state or just hold a modifier and click to move the pivot and snap/orienting to any element, no need to call pie menu or activate a tool.

pivot

If it is something like this then i put my vote on it, simple & fast with less clicking or thinking.

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