Affect pivot point in edit mode

The Problem you’ll have many different systems, in Object Mode you can move the origin with just a hotkey while other modes you’ll have to use the 3D cursor with Gizmos to pivot. and the Sculpt mode will probably need a new temp Pivot Point with Gizmos to change it so you’ll end up with inconsistent system that users have to learn to use each differently, when it can just be one click button for the 3D gizmos and works in all modes.

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