Cycles AMD HIP device feedback
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580
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75652
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December 22, 2024
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Cycles OSL Camera - Feedback
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1
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524
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December 20, 2024
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StrokeGen - A Realtime 3D line art renderer: Info & Feedback
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7
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3025
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December 8, 2024
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Arnold plugin for Blender
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5
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536
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November 6, 2024
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"Principled v2" feedback/discussion thread
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840
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73202
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November 5, 2024
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GSoC 2023: Add a shader preview node - Feedback
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181
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14524
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September 1, 2024
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Problem of names for the output depth map
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0
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147
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August 4, 2024
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Convert shader Open Shading Language (OSL) -> OpenGL
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3
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1585
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July 26, 2024
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Depth of Field improvement
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27
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2442
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June 19, 2024
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Questions regarding the use of bpy and CUDA
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3
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479
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May 24, 2024
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GSoC 2024: File Input Nodes
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17
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760
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March 28, 2024
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Cycles Apple Metal device feedback
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439
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85589
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February 26, 2024
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Cycles Intel oneAPI device feedback
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60
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10250
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February 25, 2024
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Add-On crashes when saving .blend file in bpy.app.handlers.render_pre
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1
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497
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February 21, 2024
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Build Cycles for iPad
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2
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1340
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January 12, 2024
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Cycles feedback
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1124
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89574
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April 23, 2023
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Compute HDR rendered image with GPU API
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1
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709
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October 23, 2023
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GSoC 2023: Shader editor node preview - Weekly Reports
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14
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6532
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August 28, 2023
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Performance disparity for rendering between the local machine and the cluster
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2
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797
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August 4, 2023
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Getting different extrinsic matrix values when running blender through the terminal versus when running using blender-provided console
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2
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986
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July 10, 2023
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[SOLVED] Building successfully but "Shade Auto Smooth" was broken in Cycles
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1
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1380
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June 27, 2023
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How can I avoid Depsgraph rebuild times?
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2
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579
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June 22, 2023
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[Completed] Add Fractal Voronoi Noise
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20
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5269
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June 16, 2023
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Up to date reference material for adding new material nodes for cycles?
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0
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388
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June 5, 2023
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Please, dont remove Branched Path Tracing!
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76
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8811
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April 26, 2023
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Guide | Install AMD OpenCL on: Pop!OS & some Ubuntu Derivates | Linux, amdgpu, amdgpu-pro, rocm, rocr
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81
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75644
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April 8, 2023
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GSoC 2022: Many Lights Sampling in Cycles X (Feedback Thread)
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205
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23109
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April 6, 2023
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Where can i find the Cycles ray tracing kernel in source files?
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3
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1119
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March 28, 2023
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Depth buffer in equirectangular projection returns Euclidian distance and not Z depth. Is it possible to get Z depth?
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0
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370
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March 8, 2023
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Render_complete handler not called from render.opengl?
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5
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912
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February 27, 2023
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