Cycles Apple Metal device feedback

Cycles now has a Metal GPU backend, contributed by Apple. Metal GPU rendering is currently supported on

  • Apple Silicon computers running macOS 12.2
  • Apple computers with AMD graphics card running macOS 12.3

The implementation is in an early state. Performance optimizations and support for Intel GPUs are under development.

Download the latest Blender 3.1 build to test it:

Many thanks to Michael Jones and Apple for contributing this.

Please use this topic for any user feedback. For technical background see the task.


Thank you, Apple, Michael, Brecht, and the team for making Metal happen!

I installed the Apple Silicon build 3f96555123db on a 2020 Mac Mini M1, and so far can’t get the GPU to work. In Preferences, under System, it shows a Metal option. But when selected, it then says “No compatible GPUs found for Cycles.” And in the Render settings, when the Device is set to GPU Compute, the option becomes greyed out.

The 2020 Mac Mini M1 has an 8-core GPU, so I’m not sure what’s going on. Will this machine be supported? Looking forward to trying out Metal.


Lucas, in Brechts initial notification it is mentioned that macOS Montery (12.0.1) is required for now, are you on Monterey yet, or still on BigSur…?

1 Like

Ah, right. I’ll need to update to Monterey! Thanks. :sweat_smile:

Great! Many thanks!

I’ve tried my own builds with the published patches leading up to this. They have rendered out great—even complex scenes—but they have crashed as soon as I have Cycles as renderer and enter rendered mode in the Viewport. I didn’t want to report it until the build from you guys was official (since it could be something on my end), but I still get the same crashes with today’s alpha:

Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11
Terminating Process: exc handler [14228]

MacBook Pro M1 Max on Monterey 12.0.1

Still, great that it’s out!

Do you have both check boxes ticked under the Metal options in preferences? If I have just the “GPU” option checked everything works great. If both are checked (I’m assuming the other is for CPU) then I’m crashing in viewport.

@brecht should we file bug reports, like crash reports, here or through the normal channels of the bug tracker? Or should we use this thread only for initial thoughts and desires?

1 Like

EDIT: Nevermind. I see you hadn’t updated your OS and figured it out. :slight_smile:

I’m using this machine too, and It’s working for me. Do you have a conflicting build?

Bugs (like crashes or wrong renders) are best reported to the bug tracker also. Feedback on usability or performance can be posted here.


Thanks for all the hard work! Performance is great, about 3-4x faster rendering than CPU. I do get a lot of crashes though in the rendered viewport with any apple silicon build, with the GPU they seem to be even more frequent than with the CPU (âš“ T93199 Crash when playing animation in rendered view (cycles)).

1 Like

Indeed! I just unchecked the M1 Max (not GPU) and now it works.

Maybe this is the way to go? Once Metal GPU is checked it probably only uses the GPU and not a combo?

Is there a combo mode in the future I wonder?


I hope so! With both boxes ticked for F12 render it’s faster. As of right now if both boxes are ticked during viewport renders this causes the crash.
I hope both are functioning properly in the future so as to add performance to viewport renders.


Just wanted to verify the speed as well. A test scene here renders 2m26s with both boxes checked and it took 4m0s with “just” the GPU box checked.

I hope @brecht and gang can condition the code so that we can have both boxes checked and let the Viewport just use GPU, or better yet: fix the issue so that both can be used in the Viewport too.


Started a bug report for the “both options checked” viewport render crashing…


Hi! Thank you so much for supporting metal with blender.
The first tests are really impressive. On my M1 MacBook air here are some results for a scene :

Blender 3.0 CPU :

Blender 3.1 Metal GPU only :

Blender 3.1 Metal GPU+CPU :

That 233% faster. Many thanks!


Hey, I just tried out the new alpha on my M1 MacBook Air and here are my results:

Blender 2.93 CPU 25 Samples:
46.14 seconds

Blender 3.1 CPU 10 Samples:
48.93 seconds

Blender 3.1 GPU+CPU 10 Samples:
34.42 seconds

Blender 3.1 GPU+CPU 25 Samples:
50.80 seconds

Still hasn’t quite hit previous performance, but for the first iteration it’s pretty great, only needs to improve by 10 seconds to be better than what I used to get.

NOTE: would have compared to 3.0, but the times are not great. The single render region, and denoise after rendering changes have destroyed my CPU render times.

1 Like

Just got 3.1 downloaded on my M1 MacBook Air. How do you set the rendering to be both GPU and CPU? I only see either or.


That’s really odd, I have not seen any scene where the tiling and denoising changes could explain such a performance difference. That’s something that could be reported to the bug tracker, if it’s really the same scene and rendering settings in 2.93 and 3.0/3.1.

I believe you go into preferences, then system, then select metal.
It’ll render, in GPU mode, with anything you select on that list.

It’s not only on m1 that the performance is horrible, I’ve checked in several places, and it seems to be rendering with any CPU is absolutely horrible compared to before…

Some are only effected a little, like the M1; but I saw one person have their performance cut in at least a fifth by the 3.0 update.

Looks like the 3.0 update only improved how GPUs are used, while kind of forgetting about CPU users…XD

We haven’t seen anything like that in our testing and no bug reports with that kind of performance difference. So if there is such a scene we are interested in getting a bug report so we can investigate.

1 Like