New icons for Blender 2.8x

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Icons within Blender must be used only for functions they were designed for in order to maintain GUI’s internal integrity, to keep good UX under control and to avoid confusion.


*.SVG files:
81%20-%20SMALL

81%20-%20BIG


RELEASE LOG - 18-08-2019

  1. new Meta Strip icon - A7
  2. new duplicated Strip icon (TSE_SEQUENCE_DUP) - A8
  3. individual icon for Action Modifier - O15
Previous releases logs

RELEASE LOG - 16-08-2019

  1. tweaked System icon - V25
  2. redesigned Volume / Drive icon - C26
  3. new External Drive icon - B25
  4. new Network Drive - B26
  5. new Computer Desktop icon - B24
  6. new Compressed Data file (“Zip”) icon - C20
  7. 128x128 versions of all above three Drive icons

RELEASE LOG - 07-08-2019

  1. new big, 128x128 pix - tumbnail sized icons for File Browser - Generic File and Generic Folder, which are separate *.svg files;
  2. redesigned 16x16 pix File Browser Editor and folder pictogram derivatives, which follow new thumbnail icon design - D14, D18 and Z5

RELEASE LOG - 04-06-2019
Constraints icons!

  1. Camera Solver - N1
  2. Follow Track - N2
  3. Object Solver - N3
  4. Copy Location - N4
  5. Copy Rotation - N5
  6. Copy Scale - N6
  7. Copy Transforms - N7
  8. Limit Distance - N8
  9. Limit Location - N9
  10. Limit Rotation - N10
  11. Limit Scale - N11
  12. Maintain Volume - N12
  13. Transformation - N13
  14. Transform Cache - N14
  15. Clamp To - N15
  16. Damped Track / Track To - N20
  17. Inverse Kinematics - N16
  18. Locked Track - N17
  19. Spline IK - N18
  20. Stretch To - N19
  21. Armature - N21
  22. Child Of - N22
  23. Floor - N23
  24. Follow Path - N24
  25. Pivot - N25
  26. Shrinkwrap - N26

Action Constraint can reuse the Z12 pictogram for now.
The Action Modifier got its own individual icon - M19.

RELEASE LOG - 19-05-2019

  1. F-Curve Snapshot - new icon - CA22
  2. Include Channels for Objects that are Invisible - new icon - CA23
  3. Toggle Fullscreen ana vice versa - redesigned, to make both less similar to each other - BA24, BA25
  4. Collection - restored gap between the box and its cap - X16

RELEASE LOG - 16-05-2019

  1. general 3D Cursor icon - got thin lines, since it’s not an Object - I5; @billrey: this one must replace I7 icons in Shift+S menu
  2. Add / Remove Keyframe - restored old concept with a twist - K20, K21
  3. Weight Paint Modifier - revamped silhouette - L9
  4. Collision Modifier - revamped silhouette - M9
  5. Holdout visibility restriction icons (OFF/ON)- new items - O23, O24
  6. Indirect visibility restriction icons (OFF/ON) - new items - O25, O26
  7. physics for Rigid Body - new item, designed by Alessio Monti a.k.a. “a.monti” - Q16
  8. physics for Rigid Body Constraint - new item, designed by Alessio Monti a.k.a. “a.monti” - Q17
  9. Add new Collection - new item - DA23
  10. Tablet Pressure Sensitivity - redesigned icon - BA16
  11. playback icons - tweaked and polished, redesigned Previous / Next Keyframe pictograms - K2, K3, K4, K6, K7, K9

RELEASE LOG - 05-05-2019

  1. refined Display Overlays icon (tiny retouch improoving detail sharpness) - F6
  2. redesigned Show Whole Scene Transparent icon - F7
  3. redesigned UV Selection and Display Modes (Vertex / Edge / Face / Island) - G13, G14, G15, G16
  4. new icon for Show Gizmos of All Types - G22
  5. restored and retouched icon for Type of Element to Snap to: Face - H11
  6. restored 3D VIew Selection and Display Modes (Vertex / Edge / Face) - I1, I2, I3
  7. retouched icon for Pivot Center for Rotation/Scaling: Median Point - I9
  8. new icons for Select Tool selection modes (New / Add / Substract / Intersection / Difference) - P22, P23, P24, P25, P26
  9. refined Light ObData pictograms - T6, X9, AA1
  10. refined camera ObData icons - T7, X13
  11. restored visibility restriction icons for Hide / Show in All Viewports (the monitor icon) - T14, T25
  12. new localisation of visibility restriction for Hide / Show Linked Data (the chain icon) - T26, U26 (previously T14, T25)
  13. redesigned Properties’ Output tab icon - AA7
  14. new No F-user / F-user icons (the shield) - AA25, AA26
  15. redesigned icon for Tablet Pressure Sensibility - BA16
  16. refined Hamburger Menu icon - DA19
  17. tweaked Duplicate Data pictogram - DA21
  18. swap of Local and Gimbal Transform Orientation icons - H23, H24
  19. restored and tweaked Surface ObData icon - T10, W7
  20. T9 icon moved to V10 cell
  21. Text ObData icon got symbol that’s consistent with the very Object icon - T9

UPDATE - 29-03-2019

  1. New F-user icons - AA25, AA26;
  2. Tweaked Packed and Unpacked Data - X24, X25;
  3. Generic 3D Cursor icon - I5;
  4. Tweaked UV Selection “Vertex” (two vertices instead of three, which is consistent with H9) - G13;
  5. Redesigned 3D View Selection/Display modes icons - I1, I2 and I3;
  6. Tweaked Sync UV Selection - G17;
  7. Snap to Volume got some detail - H12;
    8 Redesiged Duplicate icon - DA21.

UPDATE - 20-03-2019

  1. Revamped Camera Object icons - A24, V7
  2. Revamped Camera ObData pictogram - T7, X13
  3. Redesigned Light Object icon - V6
  4. Redesigned Light ObData pictograms - T6, AA1
  5. New icon for Rigged Armature (don’t know the exact name of this icon) - X17
  6. Light Probe Object and ObData got new design - T12, U15.

UPDATE - 08-03-2019
Cleaning up tiny shape errors, misalignments and inconsistencies in use of opacity and lines witdth:

  • B2, B3, B4, B13;
  • F2;
  • I18;
  • R15;
  • S2, S4, S5, S6, S7, S8, S9, S22, S23, S24, S25;
  • U15;
  • X8;
  • Y20, Y21;
  • Z4, Z25;
  • BA19;
  • DA9.

UPDATE - 03-03-2019

  1. Redesigned Transform Orientation icons Global, Local, Gimbal and tweaked Normal - H22, H23, H24, H25.
  2. New icon for 3D Cursor Transform Orientation - G23.
  3. Tweaked icon for Face Normal - G25.
  4. New icon for 3D Cursor Pivot Point - I7.
  5. Redesigned or tweaked some of multi-state icons:
  • Object Types Visibility - G5, G6;
  • Vertex Automerge ON - G11;
  • Snapping OFF - H5;
  • Proportional Editing Enable/Projected 2D/Connected - I21, I22, I23;
  • Sound Muted/ON - K22, K23;
  • Object Visibility OFF/ON - K24, K25;
  • Onion Skins ON - T23;
  • Linked Visibility OFF/ON - T24, T25;
  • Colour Palette OFF - U18;
  • Object Visibility OFF/ON - U20, U21;
  • Object Selectability OFF/ON - U22, U23;
  • Object Renderability OFF/ON - U24, U25;
  • Lock OFF/ON - V17, V18 - this should be removed, since it duplicates CA15 and CA16 - @billrey
  • Unpacked Data - X25;
  • Ghosting ON - BA2;
  • Lock OFF/ON - CA15, CA16.

UPDATE - 17-02-2019

  1. Icon for the Root Fallow profile - I12.
  2. New icons for “jump to the next / prev. keyframe” - EDIT: K6, K7 (replaced the “fast forward” and “fast backward” icons).
  3. Icon of the Camera ObData shares now its silouette with the Camera Object - T7.
  4. Retouched X13 Camera icon.
  5. New icon for remove / purge ID - DA22.

UPDATE - 22-01-2019

  1. revamped Point Light ObData icon - S13
  2. the filled Collection icon was moved from T12 to U17 (the icon has no use right now AFAIK)
  3. brand new Light Probe Object and ObData icons - U14, T12
  4. select all points between strokes - a new function in GP edit mode - T19
  5. slightly tweaked Collection icon - X16
  6. new Save icon - BA19

UPDATE - 23-12-2018

  1. This one seems to be a bit controversial - the Floppy Disk for the Save command - BA19.

UPDATE - 21-12-2018

  1. All particle related icons were flipped horizontally to make them different from 3D axis - L18, M10, X14, AA11.
  2. Brand
  3. Brand new design of the Light Probe Object icon (the centre-weighted metering pictogram) and its ObData icons (the Reflection Cubemap, the Reflection Plane and the Irradiance Volume) - U15, R15, R16, R17.
  4. Redesigned Point Light icon - S13.
  5. Tweaked Lattice ObData icon - T4, X8.
  6. Retouched Modifier view restriction icons - T20, T21.
  7. Redesigned Motion Tracking Editor icon (former Movie Clip Editor) and related ObData - Z20, V21 (@William).
  8. The Movie Clip Edtior and its ObData icons reused as the VSE Editor and the Video Sequence pictograms - Z8, W24.
  9. The Texture Node Editor’s icon was flipped horizontaly to make its silhouette more distinct and different from the new VSE Editor icon - Z23.
  10. The UV Editor gets an icon in a new location in the icon sheet - Z25 (@William).
  11. The UV Map icon gets new look - W22.
  12. The Modifiers tab in the Properties Editor gets its own individual pictogram - AA17 (@William).

UPDATE - 09-12-2018

  1. New Import / Export ions - C5, C6.
  2. Updated Hidden Dot File icon - C24.
  3. Updated common File icon - D19.
  4. New Movie File icon - D22.
  5. Updated Solid display mode icon - F3.
  6. New Driver icon - K26.
  7. New Time Shift modifier icon - L25.
  8. New Collection Instance icon - U13 (the old one is now in T12 cell).
  9. Updated Render restriction icon - U25.
  10. New icon for Movie Clip - V21.
  11. New Video Sequence icon - W24.
  12. Tweaked 3D View editor icon - Z1.
  13. Updated Properties editor icon - Z4.
  14. Updated Image Editor icon - Z6.
  15. New Info editor icon - Z7.
  16. Updated Video Sequencer icon - Z8.
  17. New Text editor - Z9.
  18. New Timeline editor icon - Z15.
  19. New Movie Clip editor icon - Z20.
  20. Updated Texture Node Editor icon - Z23.
  21. Updated No-F-User icon - AA25.
  22. Tewaked Recover icon - BA22.
  23. Many tiny tweaks and enhancements. Almost every icon was touched and slightly refined. Effects of most of those actions are barely visible, since they were focused on curves optimizing and reducing number of polygon nodes.
  24. Tweaked Folder icons 48x48 pix.

UPDATE - 20-11-2018
New icons for Add menu, designed for the Image submenu:

  1. Image as an Object - Q24
  2. Background Image - Q25
  3. Reference Image - Q26

UPDATE - 19-11-2018

  1. new Volume File icon - C22
  2. tweaked 2D Projected Proportional Editing icon - I23
  3. slightly retouched Particles modifier icon - M10
  4. slightly retouched Particles icons - X14, AA11
  5. slightly retouched Physics icon - AA12
  6. Empty ObData in Add Menu - several new and a couple of repurposed icons: Plain Axes R7 (repurposed), Arrows R9, Single Arrow S12, Circle S3 (repurposed), Cube S18, Sphere S19, Cone S20, Image D21 (repurposed)
  7. brand new Community icon - X18 (for scripts written and maintained by community)
  8. brand new Experimental icon - X26 (for scripts/features that are WIP, under tests or such stuff…)
  9. a separate *.svg file with thumbnail icons for the File Browser
  10. more curvy Hearts - V22 and V23

UPDATE - 28-10-2018

  1. 48x48 icons for the File Browser were added - just three of them, because the already readymade small icons can indicate type of a file, the way I depicted in this proposal: LINK. Actually just like it’s done right now.
  2. New Material Ball icon got slight tweak - B9.
  3. New icon for Cache File - C21.
  4. New icon for Lookdev - F5.
  5. Updated Show Whole Scene Transparent - F7.
  6. Tweaked H7 icon.
  7. Added icon for the Film Strip - W24.
  8. In relation to no 7, VSE got new pictogram - Z8.
  9. Altered World icon - X3 and AA5.
  10. Brand new Object and Object mode icons - X4 and Y1.
  11. New item for Render Output - AA7.
  12. Tweaked Shapekey icon - X21.
  13. Redesigned No F-User and F-User Attached icons - AA25 and AA26.
  14. Tumbstack icons in place of Pins - CA17 and CA18.
  15. Cleaner Duplicate icon - DA21.
  16. Retouched Tool Properties icon, just to make sure nobody mistakes the screwdriver with a shovel… - AA15.

UPDATE - 28-10-2018

  1. old icons indicators were added - yellow numbers, letters and symbols to hepl tracking old icons usage
  2. redesigned Warp modifier icon - L12 - credits go to @a.monti
  3. tweaked Camera Tracking icon - Y17
  4. redesigned GP Effects icon - AA16
  5. tweaked Subdivide modifier icon - M7
  6. tweaked Smooth modifier icon - M24
  7. redesigned W26 icon
  8. simplified Physics icon - AA12
  9. tweaked OFF states of Radio and Tick buttons - CA13, DA13
  10. EDIT - not valid for the time being: removed V17 and V18 icon - CA15 and CA16 should be used instead
  11. removed the Floppy Disk icon - AA19
  12. new icon for Window Manager - CA1
  13. new icon for “Create new set of predefined …” - V9
  14. new icon for Duplicate - DA21
  15. new icons for Driver variable type: Distance, Rotational Difference, Transform Channel - BA12, BA13, BA14.

UPDATE - 25-10-2018

  1. all two states icons flipped, so that OFF is always on the left and ON on the right;
  2. fixed all misaligned icons;
  3. Driver and Animated icons flipped vertically
  4. new Collection (X16) and Collection Instance (U13) icons
  5. new GP modifiers: Hue / Saturation (L19), Noise (L20), Displace (L21), Simplify (L22), Thickness (L23), Instance (L24), Time Offset (L25), Opacity (L26), Tint (M18) - the last one replaces unused old Constraint icon
  6. old, unused icons removed
4 Likes

I’ve been following your icons development for a while now, amazing work so far!
I posted this in the Blender Artists thread but it got buried over there.

The tool settings icon should not have a wrench in it.
The modifiers tab already uses a wrench and this can cause confusion among new users.

Imagine teaching someone how to use Blender and this happens:
Teacher: “Click on the modifiers tab in the properties panel, it’s the one that looks like a wrench!”
New students will undoubtedly think they’ve found the correct tab when they see the tool settings icon.

The image I’ve posted here is not meant to be a perfect replacement, it’s just a suggestion for a more unique icon.

11 Likes

Hi there! I know there is a lot of discussion about this, and I’m not sure if/how it resolved, but I’d like to bump the idea of bringing colors back. Sure, it’s technically usable to desaturate the icons, but I think the reasoning is mostly dogmatism. A good color scheme conveys more information in the same space, and allows icons to be picked out more quickly and with less visual/mental effort (not an interface designer, just personal experience with different GUIs that were subjectively easy/hard to use).

SolidWorks 2016 did the same thing, and it was markedly harder to use. People reverted to version 2015 strictly because of the lack of UI depth. That is not to say that people won’t use 2.8, since there are uncountably many awesome new features, but it just shows how big of an issue the desaturation was. The following release of SolidWorks shipped with the “classic” colored icons.

10 Likes

Nice hammer solution)

shouldn’t settings be just a gear symbol?

3 Likes

It really is the active tools and workspace settings icon. The gear icon is already used for blender perferences.

2 Likes

[ICON ALERT]
@billrey
icons of Light Probes ObData in the Properties Editor do not change respectively to the type of the Probe. The tab uses always the Reflection Cubemap icon even if the Probe is a Reflection Plane or an Irradiance Volume. It’s not consistent with the way Light ObData works (different ObData icons for each type of light).

1 Like

So after a couple weeks using the new icon set it’s basically been ok (easy adaptation everywhere really) except for one particular set of 3 icons… I’m posting now because for the 5th time just tonight I’ve clicked the wrong icon; and I don’t really know why as I’ve had weeks with the program now.

The cluster of 3 property icons for Constraints, Modifiers, and Object data is a cluster @&!% for me :-/

Most of the time I’m looking for Modifiers but I nearly always click the Constraints button instead. I’m always doing this in a hurry and those 2 icons, for me, don’t offer a good visual target for me to narrow in on. I think this is due to Constraints and Modifiers sharing the same visually-sloped motif (lower left to upper right). Like seriously, I’m not kidding, the number of times I’m opening Constraints per-day is more than I’ve ever opened that panel in 2.7x :slight_smile: Is there something that can be done to maybe change the Constraints icon or shift Modifiers somewhere else in the list so to give it a more distinguished hit target area – without color I’m just eye glancing and not spending time reading shapes since most of the time I’m concentrating on something else.

I’ve also mistaken Object Data for modifiers too but I can’t explain that. Though I would like to say it would be nice if Object and Object Data property icons were next to each other. Why shift Object Data so far down; I know it’s not the icon sets fault for that.

The last update of the icon set introduced a clearer visual distinction of the Modifiers icon. The new pictogram is in branch now. As for the location of the ObData tab right next to the Object tab - I share your opinion, but without being a developer I have no real influence on these issues.

@jendrzych Do you have a reference sheet for all the new icons and their names?

Nope. But I guess there’s one somehere in the build resources. Look for something that’s name reads “list of icons.txt” or something like that.

1 Like

You mean the filled wrench icon now versus the old unfilled one? Yeah, that hasn’t really helped as I’ve been using that new build for past few days. I think for me it’s really because both icons are slanted in the same direction perhaps.

We could also make it so the light tab doesn’t change icon depending on the type. Perhaps we could use a generic bulb icon for the Light Properties

2 Likes

I find it very helpful to have an ObData icon reflecting the light type. Especially when you’ve lots of lights of different type in a scene. Would be super good do get this for Light Probes as well.

P.S. is there a chance to get ability to upload an *.svg in this forum?

I agree with @billrey.
Having the same global generic icon is easier to find and memorize where you have to go to edit light settings (no matter if its a sun, a spot or a point light).
Even in outliner, the icon on the left of the light name is always a generic light bulb.

outliner

Having icons change according to the light type wouldn’t be a problem if the icons on tabs were color coded :stuck_out_tongue_winking_eye:

I just think that the concept should be consistent across the interface.

Particle tab icon is always the same even if is an Emitter or Hair.
Physics tab icon is always the same even if is an Cloth, Smoke or whatever.
Object tab icon is always the same and so on.

My point is there an advantage in having the icon change each time?
I guess no, but if yes this should happen to all other tabs too.

1 Like

Yes the issue is that if we did that, users would have to learn and memorize a lot more icons. The simplest solution is simply to make it so the Light Properties uses the generic bulb.

4 Likes

Have to get back to dhe drawing board then. Light Probe ObData needs better pictogram.

5 Likes

What if the Light Probe got one of theese pairs?
Light%20Probe_2

Object on top, ObData on the bottom.
The right couple is consistent with the set of Light Probe type icons while has quite unique shape, therefore I find it a bit better suited for the function. On the other hand the left pair looks more like real light probe, but the shape is too much similar with the Shader/Shading icons…

3 Likes