I like the 2, 5 and 8 (it looks so vintage… <3)
I don’t know why… It reminds me Substance painter.
Hi all, just dropping a quick idea, the goal is to suggest Cycles is part of Blender 3d (reusing its original logo), and suggesting the render engine with the little buckets (tiles), the one you see going around when rendering.
Many variations can be made, this is just one.
I like the render tiles idea, but I still don’t think the Blender logo should be used at all. The main reasoning being that a Cycles logo will only be used for it’s standalone version, because the version that comes with Blender won’t need a logo, is part of the program after all.
So Cycles, as a standalone app, needs its own unique logo and brand, just like Arnold has a different logo from Solid Angle, Octane is different from Otoy, and V-Ray is different from Chaosgroup.
Blender is the umbrella brand, and Cycles is a product of Blender, with its own logo and branding.
I agree, if the goal is a pure “standalone” Cycles logo, blender one should be avoided.
I personally like an even simpler one like these ones attached (still tiles idea), behind the tiles we can draw something though, a ray bounce icon, an engine…whatever.
I like this very much!
How about fill “C” with tiles?
I really like the tiles idea. What about something similar to this:
Este definitivamente es el mejor.
Blur is no good for logos, they usually are fully vectorial
This would be nice for some intro animation, but as a logo is best to keep text and symbol separated so the symbol can work by itself.
I absolutely love the way these look, @MarcoG! The only two issues I see are the visual imbalance of the two tiles, and the different opacities. I love the concept and and the execution.
Thanks yes, the difference could be dimmed down a little bit
Really inspiring Ideas and Approaches are posted already!
inspired me for this small Collection.
Hey, the right one even contains a piece of Pizza… It´s Pizza Time. At least for one xD
These have been interesting to read through. I really liked some of @JulianPerez ideas.
As a general rule of thumb:
- It should be identifiable at 16 px wide and not become a mush of colour
- It should have a single-colour version (silhouette)
- It should be readable in black and white, both black on white and white on black
- If it has colour, it should work without gradients/blurs
- It should be able to ‘hold its own’ without accompanying text
- As brecht has said, it should represent Cycles in some way.
As a concept generation tool, what makes Cycles different from other renderers? What is iconic or unique about cycles (in a positive way - noise is a characteristic of Cycles, but not necessarily one good for its image)?