Blender 2.7 shipped with 20 MatCap files, of varying quality and purpose. In the end most people used just a few of them and some even made their own. In Blender 2.8, MatCaps are much more flexible. Not only they can be custom (without having to re-compile Blender!), they can also be combined with other shading types and new features such as the cavity shader.
We think it’s time for the built-in MatCaps to be refreshed by ones of a higher resolution, higher bit depth, and there’s no one better for that than Blender’s biggest asset: the community.
Ok, so since we can use overlays to change matcaps colors, I think it could be great to make matcaps per type.
An we will not have the same matcap with different colors.
Plastic
Metalic
Clay
Ect.
Like this we can have a bunch of great matcaps without having more than 20 for example.
Now when I think about it it probably doesnt make too much sense, because a lot of great matcaps have a wider color spectrum (from HDR or multiple lights), this helps to show more detail i think
Hi, I also wanted to quickly test my own matcaps in blender 2.8, but ran into an issue. Although I’ve copied the matcaps to the right place, they don’t get loaded on blender startup.
This is where I’ve put them:
No it’s really important, look at this.
First is the default scene, too bright, not the same colors.
With corrected scene, same colors, that works better.