Blender 2.7 shipped with 20 MatCap files, of varying quality and purpose. In the end most people used just a few of them and some even made their own. In Blender 2.8, MatCaps are much more flexible. Not only they can be custom (without having to re-compile Blender!), they can also be combined with other shading types and new features such as the cavity shader.
Update: “We did it DevTalk!”
We think it’s time for the built-in MatCaps to be refreshed by ones of a higher resolution, higher bit depth, and there’s no one better for that than Blender’s biggest asset: the community.
Just make sure it is:
- Your own creation
- CC 0 - Public Domain
- 16bit EXR
Leave a comment in this thread with:
- Attached .EXR MatCap
- A picture of the MatCap itself
- **A screenshot of it in action
- Use the Wasp Bot file (58mb) by Emiliano Colantoni**
- Use the Camera view
- NOTE: The scene has tweaked color space settings. Set Gamma to 1, Exposure to 0, and disable Use Curves. Like in this screenshot from Cédric:
Note: It’s recommended to post 1 MatCap per comment, so it’s easier for people to vote for your MatCap by ‘liking’ the comment.
You can also help by giving a ‘Like’ to the comment with your favorite MatCap.
That’s it! No hard deadline for now, but the earlier the better so they get tested before the 2.8 beta release.