Fixable problems
I know we are limited to one matcap per comment but I can’t post anymore because I am a new member.
Mud matcap:
https://drive.google.com/file/d/19lQuNb_PvBkJbvnGojVhK2bsJHyqo2YV/view?usp=sharing
Resin matcap for 3D printers:
https://drive.google.com/file/d/1G0ciLtkv9PU5dXUxH51iVwnqKlZorR5f/view?usp=sharing
Also, you shouldn’t use Filmic, but the Default preset
That will be the preset by default in 2.8.
https://developer.blender.org/T54943#499479
I know, but it still applies a LUT curve to the matcap, to be honest the matcap should neglect all color profiles
No, thats a good thing!
We can twak matcap colors that way!
Download
I’m going for the classic normal map matcaps -y and +y, for this ones to get a normal map properly rendered the Filmic profile should be off
You can still tweak the colors with the materials in combination with the matcap, in the case of the one i posted or cavity and curvature one, you gonna get incorrect results with profile curves.
A fleshy material, resembles a bit mortandella.
Guys please use the camera view to render the character to have the same angle and display the whole character, don’t zoom on his face.
I like the idea of having neutral colored matcaps of different material categories.
Also, when I model an autobody or something of that nature, a good reflection matcap is very useful for detecting flaws. Some studio reflection matcaps would be amazing for smooth surfaced models.
Thank you! Totally missed it I’m sorry. I have added this info to the main thread.
It makes me wonder how many matcaps will be added to the oficial branch, there will be easily a LOT of subnissions in this thread.
That’s why people should not post every tests but post the matcap they really want to use.