Blender UI paper cuts

Hi Brecht, good to hear the reasoning behind it. Outline is definitely a tricky one, it’s not perfect, but I get it and I see its advantages this way. Thanks for your reply!

I’m not sure if it’s possible, but it’d be nice if the System section of Blender’s File Browser could pull the actual share name/UNC path for a Windows mapped drive (or equivalent for other platforms). Because currently, we end up with this sort of list:

network-drives

(Niddhog is the name of the partition. Each of those drives points to a shared folder somewhere on it.)

1 Like

Screenshot%20from%202018-11-21%2021-16-01

Since I pressed left mouse button too many times by accident (due to touching the touchpad unintended) I found it neccessary to add this button to the menu and change Set Cursor from left mouse to SHIFT left mouse
AND create a shortcut (Shift-C) to do a: view3d.snap_cursor_to_center
my days of setting the 3d cursor unwillingly are OVER!
who’s with me :wink:

9 Likes

And…there is still no way to set rotation for the 3d cursor without snapping it to a face. It would be also great if, when snapping to an edge, the cursor aligned with that edge and not the last face it was dragged over.

7 Likes

I would love to have most of the options that are now in the “keying set” menu to be returned to their rightful place. Not only do I need to see, clearly, whether I have autokey enabled (it really is way too muted now) but I also want to see the active keying set and be able to switch it easily.

I understand the intention to de-clutter but here it runs into practical objections. There is enough space and these options are super important when animating. They should be able to be manipulated directly as part of the timeline editor, not hidden in some menu in my opinion.

6 Likes

This is already a task, here: https://developer.blender.org/T54862

4 Likes

Great idea!! I just made a suggestion of using the Alt+Click behavior to do the opposite of the current behavior, if the proposal is now to change everything selected automatically.
If you wanted to change only the last selection without first deselecting everything you could press Alt+click to change only the current last selection, which would then remove the outline/color to indicate that the change will not propagate :slight_smile:

4 Likes

Yeah, that’s a great idea!

1 Like

Another tiny paper cut…

On the current 2.80 default theme, there are slightly different colors used for “Regular Outline”, “Radio Buttons Outline”, and “Menu Outline”.

The image shows a portion of the 3D header with current colors, and then with these three items being the same color:

In the top image you should notice that for Overlays and Shading there is not a consistent colour bounding the areas. These differing colours makes them look less like a unified grouping, and quite often (depending on what is behind it) make them look to be of varying heights.

It can be hard to spot this. You’d need to click on the above image to view the large version and then look at how the border of, for example, the “Rendered Shading” button connects to the “Shading” dropdown menu itself.

5 Likes

Maybe option to remember size and position of preferences window?

2 Likes

I also think that the transforms tool should be separately toggled from the rest of the tools

Talking about the C select.

It is currently not possible, invoked from the keyboard “C”, to switch from add -left button- to subtract -wheel pushed-.

This is in contrast with:

  • the B box selection where the action is over as soon as the mouse is released (you need to press again to restart but you don’t need to press esc to stop the action).
  • the proposal to make this a tool to paint the selection ( https://developer.blender.org/T57209 ): if you need to paint you can’t press esc and again C every time you want to add or remove… is a very slow process.

I propose to:

  • keep the “classical” shortcut and the naming, being so easy to grasp the behaviour and remember: it has only one shape possible
  • re-implement the ability to switch from add to subtract and again back to add during the action, as a real selection painter with left/center mouse button (but, again with just a Circular shape…)

I consider those shorcut as one of the clever thing of blender:
easy to teach and easy to use (literally starting from ABC and quickly available for the left hand).

Thank you,
Rickyx

2 Likes

A similar question: Inaccuracy of values in Transform

1 Like

Not annoying but noticeable.

I think the Normal Map node should be connected to the Principled BSDF Normal Input (maybe also to the clearcoat normal input) by default since it is not obvious that one has to connect a image texture using this, but applying an image texture there is probably the most frequent use case for this input.
node

1 Like

By default the hdr of the background of the shading layaout, should be the one of study, since it has a more neutral illumination and it is in the way that habitually it is going to work the materials not to have contamination of color in your models. Then the user will switch between several different backgrounds to check how their material is visualized, but the main one to work with is the studio one.

5 Likes

It doesn’t seem to be possible to scroll the materials menu using the Mous3(middle mouse) button, making going through the materials with a tablet a pain.
Screenshot%20from%202018-11-22%2012-39-39

4 Likes

The mouse needs to be very still when clicking the new tabs at the top. It invalidates the click if you move the mouse, making it difficult to switch to a tab using a tablet. If the only requirement was to have Mouse1(left mouse) pressed down and then moving the mouse over a tab, I think it would be better, and I don’t think this would have a negative effect on normal mouse use.
Screenshot%20from%202018-11-22%2012-53-13

2 Likes

This should work, and works here. Are you sure? What OS are you on, and which input device to you use?

I’m on Linux, Ubuntu 18.10. My tablet is a Veikk S640, which doesn’t have proper tablet support yet on Ubuntu, but the Linux kernel seems to now have some sort of universal tablet support which makes it work without pressure sensitivity or options on the mouse mode (the full tablet space is used for the entire screen, not mouse emulation). I have however been installing the newest Blender build through Thomas Schiex’s PPA, so perhaps I have an older build.