The overall feedback from devtalk was non-conclusive.
In this case, Dalai argues that better to stick the original proposal (so called “industry standard”). He also acknowledges that he is biased since he likes those icons.
For the records, some issues with the current solution:
Icons are rotated (to follow normals).
Their size is not consistent (the face icons are much larger than the others).
Tweak the current minimal set
Face is quite large, and the line often doesn’t show up
Revert to 3.6 state
Change to “industry standard” icons
Use icons from “Snap To” menu in snapping popover
Dalai will talk to Germano to propose bring back the “industry standard” design.
Dalai is fully aware that this is not an all-hands on board design, but he is willing to own that decision.
He was also (self-)appointed as the commissioner of the Snapping & precision modelling improvement task as part of the Base Snap design. As such he is comfortable making this call (and hope people respect the role for a decision that will not be unanimous anyways).
One thing I would like to suggest is that when you’re adding properties from overlays to quick favourites, it is mode-based. For example if you want to add Wireframe to quick favourites and do it in the object mode, it only appears in object mode quick favourites. If you want it in every mode, you have to add to quick favourites in every mode.
Since now overlays are split into general and mode-specific, It would make sense and my life easier, if for the overlay options that are general, adding quick favourites made them appear in every mode.
This is not a good change.
While it did reduce the huge overlay menu, this separation is not intuitive, and the icon makes no sense. It does not look as if both of these buttons are related, for overlays.
Solution: Either Tabs or panels within the overlay settings drop-down: “General / Edit mode”.
Since there are so many settings, maybe moving all the overlay settings to the N-Shelf, and just leaving the On/off button on the header, could be considered.
to me it is a great change. I don’t want to be clicking through tabs inside panels to get to the edit overlay panel. You can say its not intuitive, not because it’s bad, just because it’s different. But you only have to learn it once.
I agree that affect origin only and lock camera to view are very misplaced.
But that’s not quite related to overlay settings, which wouldn’t be completely misplaced there.
Sure, ideally you’d want them on the header. They’re at the right spot.
I am just encouraging it to be considered, not to implement it necessarily (Just think whether it makes sense).
There are a lot of overlay settings, and they are somewhat in the same theme as “View” settings, which are also in the N-Shelf. Makes me wonder why the settings in the view tab aren’t on the header too.
Overlay settings, just like view settings, are “set and forget” for most work tasks, so top-layer accessibility is not necessarily required, as the user does not need to constantly tweak them when working.
Speaking about the misplaced affect origin only and lock camera to view:
The affect origins only should probably be a toggle icon to the left of transform orientation, on the header, and/or called with a hotkey when transforming.
The camera lock should be a checkbox within the “View” drop-down menu, and a UI Gizmo button (as proposed in your link).
Having the Settings in the toolbar (header) means that i can keep particular Tools (nPanel) persistent in the interface as I’m doing multiple actions - I might be painting weights, or dealing with other poly actions in Edit mode. I don’t want to have to leave my Tools that I’m using - and use a different nPanel (and then go back to my Tools)- as I jump between modes to change whether or not I see Creases or Sharps.
Solution: When transforming, the info bar below shows what hotkeys you can press and what they do. While transforming, a hotkey for origins only transforms could work and be displayed too. The same goes for proportional editing maybe?