Snapping & precision modeling improvements

Hi everyone. Today at the UI module meeting I brought up the topic of the Snap Icons icon.

For Blender 4.0 we will revert the “minimalistic icons”, and bring back what was proposed by the original patch by Erik (so called “industry standard”).

Germano will prepare the patch in time for bcon3. And he is interested, after this is merged, to explore a theme option for the minimalistic icons. I will leave for the UI module to decide whether such an option makes sense.


I was away when the current “minimalistic icons” were merged and only now managed to catch up on all the feedback here (thanks by the way). I feel that we were in a situation with no consensus on anything critically wrong with the original proposal. In a case like this, we may as well have the tie-break going to the original design (or whoever is playing the role of designer).

For reference, this was the original proposal, with tweaks from Germano:

GIF.gif

For reference, I was involved in this snapping project for a few years already - 4 years ago I posted the Base Snap design proposal, and more recently was working as the “comissioner” for the Snapping and Polishing task.

My role was to help navigate the compromises between what I had in mind for a design, and the reality of seeing it implemented in Blender with all its quirks.

In that process Germano was a champion iterating over different scenarios to help gather feedback and for everyone (me included) to test the design in a working Blender.

As a former-CAD user, I know the icons will receive a warm welcome for everyone used to them. And I hope they will grow for new-comers as well.

I’m super proud of what the team (Germano in particular) made it possible, and I can’t wait to see Blender 4.0 videos showcasing the new snap features.

13 Likes