I’m trying to understand blender parenting transformations.
If I parent two cubes using Ctrl+P (Object), the child cube transform isn’t changed to reflect the current parent, and still references the “world” coordinate system. If I reset its transform to (0,0,0), instead of centering in its new parent, it centers in the world. I don’t see any delta transform here that makes this transform possible.
I know that I can use the “Parent Object without inverse”, That way I have a correct transform coordinate, but the object will change the child position to the parent center.
Why blender keeps the world coordinate in the child node?
ps. this is my first post!!
thank you and all the best!!