Hello Blender world,
I am a very new Blender 2.8 user (one week old) but i work more than 15 years in film production and digital VFX.
I only had a brief experience with Blender, 7 or 8 years ago, when the UI and workflow looked too alien to me and decided to skip it as a production tool until very recently. Listening to all the buzz about 2.8 i decided to give it a second try and my opinion on Blender had a complete reversal. Blender is amazing! Probably it always was but now it is intuitive and friendly for anyone not familiar with its intricacies. When the stable release is out i will definitely push for it for production work.
The reason i decided to post here was because i spent 3 days trying to figure out how to frame the camera while in Camera View. Something so simple that i can immediately do in most other 3D software i just couldn’t figure out how to do in Blender. I couldn’t even find the information about it in the Help files. It was frustrating and infuriating! Mostly because everything else in Blender is so well thought out in 2.8 that i could figure out immediately.
So, days later i watched an unrelated video on YouTube about Blender 2.8 and to my surprise the user opened that cryptic side menu and clicked on that Camera Lock menu! It was a revelation! But it shouldn’t be like this.
For video and animation oriented professionals, camera handling is one of the most basic things that need to be immediately accessible. My suggestion is that when the user is in Camera View, the Lock Camera To View option should be immediately visible somehow and not hidden in another UI layer.
That was my two cents of thought!
I am happy to join this fantastic community!