'Lock Camera To View'... It was torture to find it!


#1

Hello Blender world,

I am a very new Blender 2.8 user (one week old) but i work more than 15 years in film production and digital VFX.

I only had a brief experience with Blender, 7 or 8 years ago, when the UI and workflow looked too alien to me and decided to skip it as a production tool until very recently. Listening to all the buzz about 2.8 i decided to give it a second try and my opinion on Blender had a complete reversal. Blender is amazing! Probably it always was but now it is intuitive and friendly for anyone not familiar with its intricacies. When the stable release is out i will definitely push for it for production work.

The reason i decided to post here was because i spent 3 days trying to figure out how to frame the camera while in Camera View. Something so simple that i can immediately do in most other 3D software i just couldn’t figure out how to do in Blender. I couldn’t even find the information about it in the Help files. It was frustrating and infuriating! Mostly because everything else in Blender is so well thought out in 2.8 that i could figure out immediately.

So, days later i watched an unrelated video on YouTube about Blender 2.8 and to my surprise the user opened that cryptic side menu and clicked on that Camera Lock menu! It was a revelation! But it shouldn’t be like this.

For video and animation oriented professionals, camera handling is one of the most basic things that need to be immediately accessible. My suggestion is that when the user is in Camera View, the Lock Camera To View option should be immediately visible somehow and not hidden in another UI layer.

That was my two cents of thought!

I am happy to join this fantastic community!

Miltos


#2

Exactly.
This is a long time unheard request. The camera controls are spread all over the place unfortunately. :frowning:


#3

In fact neophytes find it extremely difficult to move the camera when it is framed in sight. What they find difficult is to select it to move it backwards or find the command “target to the object”, to make the camera rotate around the pointed object.


#4

How can I give an exact size to the final rendering in layout mode, without having to go to the scene menu and change the size of the final image? , what I do now is enter camera mode, press ctrl + b and select what I want to renderize. but in doing so, what you select is rendered and the rest is transparent with the full size of the image. I hope I have explained correctly.


#5

Perhaps it is the easiest/simplest things to implement that go unnoticed sometimes!

Camera handling is extremely important! I am actually surprised that this is a long time unaddressed request.

There is plenty of space in the current UI to add simple camera handling buttons. The ‘Lock Camera To View’ should definitely be visible when Camera View (0) is selected.
Blender%20Camera%20View%20UI

There is also space for the most necessary Camera control handles:

  • Pan and Tilt
  • Track In and Track Out
  • Move Left, Right, Up or Down

Those should be enough for everyone to frame the camera exactly where it is needed in any given scene. Artists without a numpad or middle mouse button would also benefit from this.


#6

Hi, there are plans for something like this: https://developer.blender.org/T57234


#7

This is excellent!

There are good points made in that Task Discussion! Camera selector being one of them!

Having different buttons for Pan Up/Down, Pan Left/Right makes sense for technical reasons but the ability to pan in all directions when camera Lock is enabled should be kept as well. It is more intuitive when one frames a shot to pan in all directions until framing is satisfying.

I am so looking forward to this materializing!