I agree specifying exact coordinates might help with giving more precise control over the packing area. There’s a couple of issues with the operator that I’m trying to fix right now, but I’ll definitely look into this once I’m finished.
To answer your question : No, changing aspect ratio is not a part of the design task. This will mostly affect the UDIM grid and is more of a base that will work with Grid snapping (4th task on my list of deliverables).
Feedback is welcome but it would be best to provide that on this thread.
I’ve moved the feedback posts here in the interest of keeping a clean thread for weekly reports and separate thread for feedback.
@JuanGea There are no plans on implementing a new packing algorithm. It’s more of a long term task and not a part of the GSoC project.
I’d absolutely love to see an actual UV relax method / algorithm to do iterative relax, that takes into account the model topology / etc as other DCC programs have.
It’s my #1 issue I have in blender when I do my UV pass. As blender often only gets half
way there, and I can’t properly relax to the degree I need to. So I then need to send to another program to do it and send back again.
I can do pretty much everything else in blender with native / addon tools. But I’ve never seen a proper relax yet. Although it’s probably out of scope for this task?
To clarify: That video contained showcase of non-copyrightable features (procedures, process, systems, methods of operation, concepts, principles, etc.) of a user-made add-on for a discontinued application