GSoC 2021 : UV Editor Improvements - Weekly Reports

Week 5 : 5 July to 11 July

  • Added Absolute grid snap in UV editor :
    • Initial plan was to add Grid snapping as a new snapping option, but since it only affects UVs during translation/moving, I decided to add it as a toggle instead.
      Screenshot (272)
    • This replicates the same option found in the 3D viewport and makes it more consistent across both editors
    • Works with the new subdividing grid, and dynamic grid as well
  • Did some general testing on the soc branch, to identify any bugs or issues that need to be addressed. Apart from some minor issues I didn’t notice anything serious.
  • Worked on a small improvement for pack islands to area operator
    • Island rotation when scale islands is disabled is inefficient in the current implementation.
    • Tried implementing a better solution for this, but has some issues that need to be resolved

Due to some unfortunate events, this week wasn’t much productive.

Plans for next week - 12 July to 18 July

First evaluation this week

  • Complete the small improvement for pack islands to area operator
  • Work on clean up and refactoring for the work done so far
  • Short meeting with mentor to discuss further tasks
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