Week 5 : 5 July to 11 July
- Added Absolute grid snap in UV editor :
- Initial plan was to add Grid snapping as a new snapping option, but since it only affects UVs during translation/moving, I decided to add it as a toggle instead.
- This replicates the same option found in the 3D viewport and makes it more consistent across both editors
- Works with the new subdividing grid, and dynamic grid as well
- Initial plan was to add Grid snapping as a new snapping option, but since it only affects UVs during translation/moving, I decided to add it as a toggle instead.
- Did some general testing on the soc branch, to identify any bugs or issues that need to be addressed. Apart from some minor issues I didn’t notice anything serious.
- Worked on a small improvement for pack islands to area operator
- Island rotation when scale islands is disabled is inefficient in the current implementation.
- Tried implementing a better solution for this, but has some issues that need to be resolved
Due to some unfortunate events, this week wasn’t much productive.
Plans for next week - 12 July to 18 July
First evaluation this week
- Complete the small improvement for pack islands to area operator
- Work on clean up and refactoring for the work done so far
- Short meeting with mentor to discuss further tasks