@natecraddock There’s a little thing that has been bothering me for some time in the outliner. I mentioned it in this thread somewhere above, could you maybe take a look at it?
Pressing “Numpad ,” jumps to the selected object in the outliner, which is great. Except if the object has a parent in another collection, and the parent’s collection is above the object’s collection in the outliner. Then “Numpad ,” jumps to the greyed out instance of the object. You however can’t do anything with this greyed out instance. It should jump to the real instance of the object.
This is actually so annoying, that I often have to switch off “show children” to be able to find objects in the outliner. But then I need to switch it back on, to properly see the parent/child relationships.
I’ve not looked to deeply, but this might be tricky to determine if an object is a child but not in a collection. I’m going to try, but what if . jumped to the next instance in the outliner? That way you could press . repeatedly to find all instances in the outliner? I think that may be a more useful behavior.
This is already solved and will be in 2.90 The objects were selected, but not activated. Now they will be selected and activated.
Hi Nate, I’ll keep haunting you with this one, but is there any chance on getting visual font differences in the outliner, in addition to toplevel link icons, like discussed in post 161 on the 18th of June?
Cheers, and I hope you get all the desired things in before the code lockdown at the end of August
While doing this tutorial, which includes the outliner, I realized dragging from the File Browser into the Outliner scenes, also could be useful(as well as the other things we have been corresponding about: drag from outliner into sequencer(movie, image, sound, cameras) and a scenes+medias-view).
Not sure if there is room for anything, but I found something of interest. When you click on an armature then shift click on the mesh, you can enter into weight paint mode and see the influence of the bones. Specifically, you can ctrl+click on bones to see the influence of that particular bone. In the outliner, however, if you click on different bones in this state, they don’t update the corresponding vertex group. That might be pretty neat to have because in areas like hands it can get hairy clicking on the right bone.
I think this is a bug:
When parsing through bones, clicking on a constraint icon from an opened hierarchy goes to the constraint tab of the last active bone, not the bone having the constraint you clicked. You have to purposely click the bone with the constraint, then the constraint icon for it to go to the proper constraint tab
I have noticed that when you try deselecting everything with ALT + A it doesn’t really deselect the last active object, you can still see it in the properties editor, is this a blender bug or is this an issue with the outliner?
I just looked into this. Turns out that you can toggle the bone restrict buttons for all children! The shortcut key is ctrl. Of course, that inconsistency is bad, so I’ll fix it and change it to shift for future versions. Edit: committed and it will be in the next build. Perhaps this could be in 2.90 as well.
I’m not sure on autoscroll with buttons. I agree this would be great, but I’m not familiar with the code here to say if it is possible.