I would like to see it possible to use the copy/duplicate command inside the Outliner on individual/multiple selected objects in a scene (only works on collections right now), so you don’t have to do it just inside the 3D Viewport.
I actually made a bug report months back that making a copy shortcut on an object would crash the program, but that was eventually patched up. However, it still lacks that functionality sadly.
Another functionality I would love to see is the ability to rename groups of objects at the same time to have the same name, and also give them individual numbers at the end to differentiate between them (i.e. Balloon_1, Balloon_2, etc.). Would save a bit of time if you could select several objects, then type a new name which renames all selected objects instead of having to copy+paste everything.
Also, being able to sort stuff in alphabetical/numerical and last created/edited order would be neat.
Often when I add a new collection, it’s to organize and then hide a group of objects. After I hide and collapse the collection, I go back to editing other stuff. Then a half hour later I add a new object. But since the last collection I selected is hidden, the new object gets added to this hidden collection. I get confused for a few moments (the first time took me longer), wondering where my object is, and then realize my mistake and drag that object into another collection so I can see it. I can’t think of a time when anyone would want to add a new object to a hidden collection.
Off the top of my head, here’s a couple solutions:
Do like Photoshop/Krita/etc. with layers and don’t allow new stuff to be added to a hidden collection, with a message on screen. For example, when trying to use the brush tool on a hidden layer, Photoshop says “Could not use the brush tool because the target layer is hidden”, and Krita simply says “Layer is invisible”
When the last-selected collection is hidden, add new objects to the scene collection instead.
Then, besides what to do when the you try to add a new object with a hidden collection selected, I think that when you select an object, it should also consider that object’s collection to be the last-selected collection. In my example, this would also fix the problem, since I was editing an object in a visible collection before adding a new object.
Hi. Some users think that visual numbering order for collections and sub collections independent of collection names, could serve for faster visual feedback and ordering. For example to quickly move elements between collections only with M + Numpad collection/subcollection number + Enter.
+1 for “Arrow key navigation”. Feature I hoped to see for years
This may sound extremely naive, but has proven to be very useful in practice (in Maya):
It would be great to be able to do “arrow” navigation (modified hotkey, or have an option to assign such) in Outliner hierarchy but from the 3D view. This is very useful for navigating bone/parent hierarchies, when it becomes almost impractical/impossible by clicking. It saves a lot of time and concentration compared to moving mouse to/from Outliner.
I get that it’s not a hotkey needed for every kind of user, but maybe some obscure key combination?
Possibility to allow collections to behave like groups in Maya (so they exist and can have their own transforms, etc)? Probably beyond the scope of the project though. But my recommendation is to look at Maya’s outliner and to just copy it
I would love to be able to freely rearrange objects in a hierarchy. By default Blender arranges the objects in a hierarchy in alphabetical order. You can turn it off, but you can’t rearrange them in the order you need them to be. I love this feature of Cinema 4D and would be happy to have it in Blender for better scene organization.
loose multiple styles of highlighting of items (there are like 3 types now!! >>confusing) use just one!
what you select in Outliner should match whats selected in 3dview and viceversa!
use principles for selecting/deselecting like in standard OS file explorer (shift selection row of objects etc) never had issue in WIN and Linux like in b3d
4)just one interaction tool in Outliner (standard mouse clicking, region selecting, dragging)…why to use more tools (box select) when mouse interaction is capable of all of them!!
Thats all and I will be most satisfied person in the universe!
Padlock icon on top of each column of Restriction/Visibility to lock in case you want to avoid accidental changes:
Look for an alternative so that when you select Exclude/Disable from View layer, the contents of the collection will not disappear from Outliner. For better organization of the work, it is possible that the user needs to be able to continue seeing the contents of the collection in outliner and working on it, even if the user has configured to exclude it for View Layer. I think the most convenient thing is that grayed out text is reserved only for View Layer exclusion, and not for any of the other Restriction Toggles options. For the others they already have an icon that shows the status, and if necessary an even better status visualization for them, other kinds of indicators could be added, such as changing color in text or indicator marks.