Nevermind, i used a different matcap creator. Just now noticed his background node setup
Download (.exr and .jpg): https://drive.google.com/open?id=1TjPoEaF9ZR_m2dRRDtjUFLe2FAySm8TK
A low-contrast grayscale matcap that resembles the first preset (but looks better imo). Since it’s grayscale it should work well with the material mode. Although I would be happy if there was a gradient mapping mode too so you could choose your own colors (using a grayscale matcap).
Download (.exr and .jpg): https://drive.google.com/open?id=13xZyD-108e0f1RLJ6XqiuNZowhbSm8Th
A low-contrast grayscale matcap that has darker lighting in the middle area with lights around it making surface details very apparent. Should be good for sculpting.
That’s all from me!
Kinda of a clay shader.
Here is the EXR: [https://drive.google.com/open?id=1Yi63zT3OJSdCGsE82lA000ixkLwKvSBN]
I don’t know if the EXR was properly made because I never used this file format. I exported it from blender with the option “Open EXR”, I set the float to full… But the visualization in photoshop was different from the jpg, it was more saturated. If you guys know a better way to export the exr file, please let me know.
The server says I can only upload one image in this post because I am a new user, so I could not show the matcap as a sphere. But its jpg is in the link <<<
Cheers!
A Studio clay matcap I made entirely procedurally with GLSL.
I like those hot/cold colors on a white material with a red sss underneath, feels more organic while sculpting.
http://www.mediafire.com/file/7c7vo2phqh1579t/Studio_clay.exr
There are many good matcaps here already, but I made some so I figured I’d share them
This one is designed to be easy on the eyes and and contains a lot of geometric information. which make it ideal for sculpting.
https://drive.google.com/file/d/1QM4qwFIewQMii3pIJcZ6yNrjPrNodEoY/view?usp=sharing
You know, I think we don’t need studio lights anymore.
It resembles too much the old uncustomizable matcaps, I think it can be safely removed!! Matcaps are Waaaaay superior!!
Of course, we must add texture painting support first.
I have slightly increased the contrast to bring up more details.
https://drive.google.com/open?id=1rWvnFLfF4fsw13hSotizxV1x87DcSmCU
Anisotropic metal matcap (just because we don’t seem to have anything like it)
-Screenshot
-Matcap
-EXR file
here (google drive)
Here’s a red car paint matcap that I think works quite well.
Here’s the link to the EXR file:
Link (dropbox)
I made a MatCap based on the default shading.
The goal was to create a MatCap that feels familiar but does not look overexposed and does not have those weird lines.
Since I can upload only one image, here’s an imgur album for better comparison:
MatCap:
EXR: