Call for Content: MatCaps

Psych, im back. This time I have a Ceramic like matcap. I know its not flashy, or cool. But I honestly believe it will be useful. I mean, its easy on the eyes, shows form well, and just looks nice.

-Screenshot

-Matcap

-EXR file
here (google drive)

-Matcap creator (I know other people have created similar blend files, but mine automagically composites a background as well, while still allowing an hdri map, etc. )
here (google drive)

31 Likes


The ring of fire!

27 Likes

Pearl
Easy on the eyes.

Exposure: 0
Gamma: 1
Look: Base Contrast

CC0
https://we.tl/8HfcBNShUS

20 Likes

@pablovazquez

Don’t want to get this thread off topic ,but since we can now add our own matcaps ,it would be nice to filter them. @Wazou kinda gave me the idea when he posted the different types of matcaps. What if we could add different folders in the main matcap folder(Plastic, Metallic, Clay, etc.) and then filter based on the folders?

Readability should be key, dear fellow blender artists! :heart:

Please a bit less:
“Wow, my ball looks so cool!

…and more of:
“Wow, the mesh is so readable!

As a fair punishment everybody should have to use the matcaps they voted for. :wink:
You’ll then know why #30, #41, #61, #86… etc are so good! (They’re no punishment obviously.)

Anti-eyestrain + Readability = King.

2 Likes

Wohow… I think if a filter option is needed somethings going wrong.
(Or did you mean just for ordering them?)

How many are we aiming for actually? 16-24 would be nicely managable, imho. :slight_smile:

1 Like

I’m not talking about default ones. I’m talking about when you start adding your own and your way beyond the 16-24. You would then have to search a while for a specific “type” of matcaps . You might have a “clay” matcap on the first column and then one at the bottom(say column 30). A way to group(ordering, filtering, etc.) them into categories would then come in handy.

Simpe 3 Point Lighting with Red Fill and Blue Key. Reflective

Download: https://drive.google.com/file/d/1cgC-eczX_A2fiNMUOxLgbkGVd-7H9rhu/view?usp=sharing

1 Like

Simpe 3 Point Lighting with Red Fill and Blue Key. Rough

Download: https://drive.google.com/file/d/1S2aLtMYbWWvGpICQpYMo3GPH632GM3lJ/view?usp=sharing

4 Likes

Some people might be asking themselves:

How do I composite the ball background?

here’s how I do:

3 Likes

Yes guys, like I said, make matcaps you will use.
Not fancy matcaps you just made and you like but will not use because the mesh is not readable.

Make a post on BA to post fancy matcaps :wink:

1 Like

Honest question, and a call for your opinion. What do you think of how I’m approaching matcap design currently, in your opinion am I creating useful quality matcaps that you would use? If not I really don’t want to continue with the process I have now, I do want to contribute to the 2.8 project.

your last matcap was the best.

Your matcaps are fine yes.

We have several months until 2.8 beta, so the best would be to test the matcaps and see witch ones works pretty well.

I already created some matcaps, but I’m not totally happy with them.
We need to find the good ones everyone could use.

On my test, I can consider those matcaps ok, but need to use them to be sure and I’m pretty sure I’ll dump them.

If the model have a too dark part, it’s not readable, same if it’s too bright or too colored etc.

7 Likes

it is possible to create something like Surface Check Reflection Map?
Like Zebra in Rhinocerose 3d.


and

I tried, but the result was not very good

https://drive.google.com/open?id=1RLrpJKFCl2W11iLSQHBHzO98KjZnKdA1
https://drive.google.com/open?id=10mDXbc3bVWknDW81LLxSi98P4wjFbqL2
https://drive.google.com/open?id=14JnAX6X2VZX_XCl16exwu1etd2FXwIpk

or maybe there is a better matcap for these purposes?

8 Likes

Here’s one I like to use for metals like lead:

8 Likes

Here’s the matcap in action:

19 Likes

Yup, I’ve asked for the same thing some posts above yours… Folks are just submitting things they think look cool, instead of being “useful” though :-/

We need a specific set of metallic matcaps that can easily show topology flow for sub-d models and other hard-surface meshes. Your examples above are a really good example of what would be nice to see included.

I am working in a matcap to do this sort if zebra check, but it might not be exact.

I made this one for kinda debuging curvature of precise surfaces:

http://www.mediafire.com/file/qbujpe24jiadwn0/Normals%20Debug.exr

8 Likes