So… will the metal_carpaint.exr file continue to be used as-is? It has what I think is an unintentional checker-pattern in the reflection and the octagonal spot light is less useful than a full horizontal highlight line (IMO).
A silhouette matcap, this is very useful while sculpting with the Move or Snake hook brush in orthographic view to define the silhouette. It can also be used in a top down view camera to check the readability of a game character and his weapon for a MOBA game for example.
An example where this matcap is very useful with the Dota heroes: https://support.steampowered.com/kb_article.php?s=846cde6db950b869471ba407810ba1ad&ref=9334-YDXV-8590#silhouette
Download: https://drive.google.com/file/d/19cYjk6xbHcktPuV-hBg8DAdgwuSEMTXG/view?usp=sharing
I don’t honestly think that a matcap is needed for this, you can already achieve a silhouette shading with flat lighting, in any colour you may like or, even simpler, using black as single colour.
I think we can have the better os all worlds. Came up with a matcap toggle (like Zbrush). Made the proposal here:
i have been testing this, and ¿is it possible to add a higher res version of this matcap in particular?, the pixelated result in big curved areas kind of interfiere with the objective of the matcap
Aside from resolution, this matcap won’t work properly now because normal rendering is wrong.
i know i am a bit late but i thought it’s best to put this here so people in the future can find cool collection of matcaps , i made this jewelry neutral one which u can mix with any single color to have different jewelry types.
Hi!
I have updated my resin matcap, it was too saturated and red. Download: https://drive.google.com/file/d/1G0ciLtkv9PU5dXUxH51iVwnqKlZorR5f/view?usp=sharing
What it looks like:
True !
I think it’s even more flexible, you can really change anything you want and it doesn’t require to ship blender with a picture file.
(Yeh the last one is only meant to kill your eyes.)
Due to concerns about the reflection checkers I have created a new one.
No more AA issues and minimal distortion with the current mapping.
ReflCheck_horiz.exr
ReflCheck_vert.exr
EDIT: Adjusted stripe width for optimal analysis and added vertical version.
These two nail it. I’ll run further tests next week, but I believe this is as close as Mirror Ball reflections can approximate the behaviour of Zebra shading. Well done! @pablovazquez @brecht If those two MatCaps HISEROD provided could be merged to master replacing the currently shipped Zebra MatCap I’d be grateful!
Just verified them again with production files from the studio, both MatCaps are fine!
I’ve been working alot with matcaps lately and have used only my newest ones for zebra shading. They far surpass the current default zebra matcap.
Please swap them.
Great Matcaps! Thanks so much! Something like 07 is greatly missed in the included set. It’s essential to pick out flaws in a car model.
I have noticed some posterization/banding in Matcaps in viewport. In some it is more noticeable than in others. Does this have anything to do with compression/color depth in the source file? Or maybe it’s something that only happens in my system?
By the way, I tried to test if banding decreased when configuring Color Management for Workbench engine in Solid mode, and that apparently is not working there. Should Color Management for Workbench solid mode be possible?
Edit:
Hmm, also banding is something noticeable with Studio Lights. I suppose that is some limitation with Blender viewport.
what would be more usefull than having all those crazy matcaps are a decent range of Metal (bronze, steel, gold etc) and plastic matcaps. For hard surface that is.
I’m also looking for Matcap good for hard surface.
Do you think those good for hard surface ?