During Matcaps call for content @Quijx reported unwanted behavior with rendering matcaps and @fclem fixed it.
New behavior works great for sculpting but unfortunately it completely broke shading for hard surface models. Because of perspective fix flat surfaces are no longer rendered as flat surfaces.
Cube on right is shaded flat. On left object selected faces have flat vertex normals. With this matcap those faces should be rendered with single color as they are completely flat.
Can we make this perspective fix optional and disabled by default? Proper rendering of vertex normals is crucial for modeling.