I made this one for kinda debuging curvature of precise surfaces:
http://www.mediafire.com/file/qbujpe24jiadwn0/Normals%20Debug.exr
I made this one for kinda debuging curvature of precise surfaces:
http://www.mediafire.com/file/qbujpe24jiadwn0/Normals%20Debug.exr
I just took a photo of a light bulb with a few tweaks.
EXR
http://www.mediafire.com/file/e33mczcftx71i3m/Lightbulb.exr
Another useful one imho, ao matcap can be used in combination with cavity filter for creating quick comp masks (as in example gif) or working some tileable textures. For pure AO you can just use a flat color with the cavity filter but this matcap offers you a more defined silhouette.
I saved it together with the normal map ones. Download
Not bad, I’ll try to make one too.
with the studio setting we can have something similar.
But I’ll try to make a matcap less bright.
It could be nice to have some options for the matcaps, saturations, contraste, exposure, gamma.
Yeah, the one I made is tricky because it really depends on the subject, for environments isn’t good because it pretty much darkens the glancing angles, for characters or props you can get cool silhouettes and specifically for texture creation is kind of useful to get some extra masks.
Not sure if this the right place but I would like to point out a problem with the matcap rendering.
Both these problems could be fixed by shrinking the radius of the circle the matcap actually uses by one pixel.
My two cents.
I can not upload the images because I am a new user. Can it be fixed?
https://drive.google.com/drive/folders/1FfuVvYt_DbUuclMHGkbeY2ypAfEjg5ct?usp=sharing
This is due to perspective, normals are not transformed to the camera cone, are just rotated with the same orientation as the camera.
I never saw sculpting programs without this artifact, maybe because performace, generaly isn’t as anoying when a good matcap is set.
Well done Clément
@pablovazquez Do you think it will be possible to add matcaps and other overlays per object or collections?
https://drive.google.com/open?id=1FfuVvYt_DbUuclMHGkbeY2ypAfEjg5ct
I have partially blurred my first Matcaps, because when I tried modeling with them they overloaded me. Initially I put lines and boxes to show the relief better, while you check a model all the details are appreciated, but while sculpting they confuse.
I leave a capture of the two versions, apparently they vary little, but when you model you notice a lot.
I was thinking this exact thing. I don’t know if preset system development will extend to matcaps, but it would be pretty useful to be able to change various aspects of default matcaps and save them as needed.
Hi @pablovazquez,
This mocap can be used to test models for surface irregularities while modeling.
It doesn’t look nice with the waspbot so I attached an image with Suzanne for a clearer example.
It’s been discussed above by @So3Datel too.
Below is the link to the matcap .exr and attached images of matcap and sample.
Cheers!
Pablo
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Here are two matcaps that I hope you find useful. The reflection check matcap is set up as well as possible with near perfect AA and 32 light and dark bands (hopefully just the right amount). I have tested both quite a bit to ensure they are high quality.
Hope you like them!
EDIT: forgot to make 1 post per matcap.