Is there really a space between the properties button groups? Every time, first I search to find the space, and then I look for the button I want.
With bigger space it will easier to see the group, and find the button.
Even with color coding or different theme, I feel it will be better to be a little bigger. Maybe not so big like in the example, where I put twice the separator.
The fiesr thing i did in 2.8 was increasing the contrast of the theme (since my eyes are not the best and i have a rather small monitor). If you want, you can try my custom theme. Just minor changes compared to the default. Put it into:
home/.config/blender/2.80/scripts/presets/interface_theme
Yes please. Colours are very helpful for distinguishing without looking at it and thus faster than what we have now. But imho it should be pastel rather than strong, and not just equally spaced hue but noticable changes from knob to knob. Colours are information. If we use them wisely, they wonāt hurt our eyes or distract them from perceiving the object materials.
Hereās a color theme proposal:
Could you put ctrl + tab back to be possible to select vertices, edges and faces just as easily as spacebar to is now optional?. This way I wonāt be forced to create my own addon just for this. In addition this key combination remains compatible with 1, 2, 3
Honestly all I want is for it to be in the keymap, Iām fine if it defaults to disabled/deactivated, but so I wonāt have to create it from scratch again. Not too big of a deal though. Also creating it as a pie menu right now has a bug where the options get drawn on top of each other.
Btw itās VIEW3D_MT_edit_mesh_select_mode for the name field for those who want to re-implement it for themselves, but as shown above wm.call_menu_pie has an issue so go with wm.call_menu instead.
Hi there,
I found some inconsistancy between panels on the āadd a new materialā button :
If I click on āadd a new materialā button on the properties panel, it makes a duplicate of the current material attached, with all the nodes, and Iām quite happy with that. If I click this same button on the node editor panel, it creates a totally new Principled BSDF material without any node attached. I donāt know if itās a bug, but I found it inconsistant since this is the exact same button. Maybe there should be 2 buttons, one to actually add a new material, and one to duplicate the shading node network.
When switching between scenes, blender does not remember the sceneās workspace. For motion graphics, when switching between VSE scene and Motion Graphic Scene, this can get quite tiresome.
A small UI Paper Cut would increase consistency in the UX. Everything related to selection in the UI and menus highlights in Blue. But the default themes selections in the viewport are Orange. The default theme should build on itās consistency by having the Blue selections reflected even in the viewport and while modeling.