Blender UI paper cuts

I think just “Preferences” would be better for everything.

3 Likes

The windows topbar is already themable, from the windows setting, I have mine set to dark grey and makes blender and pop-up windows in adobe apps feel like they were part of the UI. Adobe also integrates the file, edit buttons too (Which unreal doesn’t oddly enough).
I second this, Blender should have all the top bar (menus, workspace tabs and Scene/layers) on the windows topbar.

1 Like

Looks like they’ve renamed settings area back to preferences. It’s a good name anyway.

https://git.blender.org/gitweb/gitweb.cgi/blender.git/commit/dac747bd095260bf72570f9226e3cd1e7eb9b991

3 Likes

We should be able to save multiple, named, User & System Settings. That way, multiple people using the same system can load their own settings before they start working, without conflicting with each other’s.
Especially true now that we have so many options–right from the beginning–for things like which mouse button to select with, what does the spacebar do, etc.

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The correct way is to use different accounts in the computer. Not that the programs manage different users settings.

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2018-11-28_11-28-25

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When saving a png image the RGB color option is selected by default (good). But if you try to save it as a jpeg neither BW or RGB is visibly selected.image

Bigger Paper Cut :
These same settings you change when saving an image get reverted to the Properties/Output/Output settings every time you save an image.

This might be a good place to use the preset system. :star:

5 Likes

I’m not sure the jpg standard supports B/W or greyscale images?

I am not saying this is a bad idea. It would certainly be useful. But right now you can set up a system like this if you tweak Blender to be a portable software**. Then every user can have and use his/her own Blender (with custom settings).

** Extract the contents of the archive, navigate into the folder named 2.8 and create a new folder named config there. From now on, Blender will save the settings into this config folder and will be fully portable.
One could also do for example a .cmd (on Windows) script that would swap userpref.blend files depending on the user. Or users could swap/rename them manually. But your proposed functionality would of course be easier to use.

?, I’m talking about the blue selection (lack thereof) on the RGB button when first switching to jpg.

image

It’s not blue and selected until you click on it. Unlike the others.

2 Likes

Ah yes, this is true.

Where are the “studio lights” in solid mode?
I remember having some “diffuse images” there

2018-11-28_22-00-19

Was removed/moved to other place?

Yeah, I discovered those issues. But it was fun tracking down where to make the change and successfully making my first custom Blender version. I still like the ability to have an additional modifier increase the effect of the scroll increments, since the effective default for float values of 0.01 isn’t much of an effect. I think changing it to 0.1 might be worth considering.

,for you… for you

For me… for me…

It has been temporary removed because we changed how lighting works in studio lighting mode. You can change the lighting the same way as in 2.79 via the user preferences.

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The object with no thickness disappears in wire mode when not selected:

I tried the wireframe and x-ray settings but nothing changes. Am I doing something wrong? Because in 2.79 I could still see the object in wire mode.

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In 2.79 transform gizmos would let you hold shift before dragging on one of the axes to lock that axis instead of move along that axis.

For example if I hold shift before clicking and dragging the Z-Axis arrow I could move along X and Y at the same time.

The new gizmos in 2.8 don’t let you do this. Of course we have the new little squares that give this functionality (which is awesome), but at certain camera angles these little squares are inaccessible, so we need the old “shift” method to be added back as well.

3 Likes

Ok. Thank you…

This is a minor annoyance, but is there a reason we can’t completely deselect everything? It’s the same in 2.79 that if you deselect all, you still see the origin of one object highlighted and it’s name is shown in the stats part of the Window’s status bar and along with the current Collection name in the 3dview.

If I delete all the objects in the scene then truly nothing is selected.

I just feel like if I deselect all that it should be the same way. Go away darn you, I’m done with you.

(and currently the camera is buggy in that the new dragable yellow rectangle drawn on top of the frustrum rectangle to set the focal length also stays highlighted if the camera was the only selected item when you deselect, and, unrelated, if you single-click on that rectangle it flies across the origin to the other side of the scene). Will bug this when allowed.

It’s also irritating that there always seems to be a Current Collection, but it’s not highlighted in the Collection Outliner until you actually click on it (then it gets a blue highlight bar) and once you do that you’re stuck with the blue highlight on something forever. Seems like it would be more consistent to have the blue highlight on the active Collection from the start.

Basically I hate when I can do something and there’s no way to get it back to the state it was in before I poked at it :slight_smile:

5 Likes