these tooltips should be expanded to indicate different edititing modes like Automerging, X mirror, Proportional editing when this options are turned on. The text should be centered on top.
As for the other tooltips, Horizontal display , all the way
About the operation info:
Anyone thought about placing it in the lower-left? It wouldnât block the header, and it makes sense because the âmodify last operationâ window also appears there.
Hopefully they do add moreâŚpersonally I like the Elysium Flat theme I think itâs called itâs kind of cartoony in a way that I like.
I still think it should itâd help to make also make how bright and light and the over all pop and colofulnes a slider adjustment. That way it can be fine tuned to taste better. Though why on earth the dark theme is even a thing I know not and is a mystery in of itself.
Right now tâs possible to turn off âEdgesâ in the Overlays popover, so the Vertex Selection Mode doesnât highlight the edge between two selected vertices, yet it still draws selected edges when one changes the Selection Mode to Edge Mode. Thatâs fine. Thatâs good and predictable.
But the same scenario doesnât apply to âFacesâ in the mentioned popover. Faces are still highlighted when all polygonâs vertices or edges are selected. Thatâs inconsistent.
Is this commit included in the latest Blender builds and the whole problem considered fixed? Or is it still unresolved waiting for someone to do the work? I guess the latter. Because it still doesnât work correctly (there has been an improvement though).
I would like to give a feedback in case it is considered fixed but like I said I donât orient well in this development structure of tasks, commits etc.
Thank you.
I imagine something similar for the Statistics in the bottom right corner. Using a tad more formated text with bits of color will make better visible the number of faces, vertices and memoray usage etc. Can you make a mockup and a suggestion for this too !
an alternative solution is to use icons istead of text there that will make the thing more compact and arguably even more readable, icons for faces, eddges, etc.
Yes, now you can drag inside the center circle to transform - you donât have to drag from the circle perimeter itself. So that specific issue has been addressed.
why is that ? I was talking about statistic info. Users are very familiar with he icons for faces, edges, vertices. this will create some visual separation instead of a single chain of plain text and numbers. Plus the statistics will take a lot less horizontal space this way. By doing this other usefull info could be added there.
the statistics are on the bottom bar not in the viewport. I also agree that other icons overlayed on the viewport would be kinda more intrusive than text since usually icons there are associated with viewport controls instead of infos. This is not the case.
In todayâs Blender today (https://www.youtube.com/watch?v=IJ8iMb9WBKo), there was a showcase of change of timeline scrubbing with Pablo saying there was no good way of having ability to scrub timeline now that thereâs RMB context menu.
Why? You have implemented click and click-drag action differentiation. Just use it!
You can easily have context menu mapped to RMB âclickâ and timeline scrub to RMB âclick-dragâ, and both will work. Why donât you use features you spent time implementing?
My only concern with that might be when using a graphics tablet (important due to grease pencil). It can be difficult to hold your hand perfectly steady when pressing buttons on the pen, thus executing the wrong thing. Iâd have to try it to be sure, though.
As it stands there is four ways to do it, so I donât know that itâs really a problem that will affect most users:
Thanks for reply.
Unfortunately it is still not completely fixed. At certain angles if a beginning of an axis happens to be inside the circle the axis takes priority. See the video: