Are you sure? I opened your file and it is set to .5, when i changed it to 0 it looks like in 2.79 to me
Maybe I didnât set to 0 before saving. Open at 2.79 and you see the difference. The readability of the rear faces is much higher. This translucency interferes with perception.
circle select is already C and this is not the problem. The problem is deselecting with middle click when in circle select and ctrl when using the box select.(not that bad but not concistent).
the real issue with Circle select is that you canât rotate while the tool is active. you have to deactivate it rotate your mesh and reactive it.
I think i get it, you need to be in edit mode for infront cube. Now i see it, itâs probably new 2.8 Theme + edge thickness settings. In 2.79 when you switch betwen vertex/ edge / face select modes edge thickness stay the same, in 2.8 edge thickness changes for every selection mode. There is a âwire editâ setting in themes it was pure black by default before, now itâs slightly brighter but it doesnât change much.
Edges still have different look in every mode. Probably there is a setting somewhere to tweak them.
Middle click is used to deselect for box select aswell.
Thatâs how the modal tools work, it is assumed that it is fast enough and fluid enough to go into and out of them such that the typical navigation keys can be used instead for making the tool use itself better. Grab, rotate, scale, loop cut, extrude, and iâm sure more iâm forgetting all do this, there are very few exceptions (the knife tool is the only one I can think of).
Everything you want from box and circle select is in the active tools, why not just swap your hotkeys to activate those instead of the modal tools?
The same for me. This is why i suggested to make it work like the active tool counter-part. And it will make them consistent as well. Looks like a win-win to me.
Thank. I put the same settings as 2.79
And turned off anti-aliasing, but black doesnât look black enough. Strange. I will look for.
Iâve never tried to deselect with middle click on any other select tool. I have no problem with that. I personally just have an issue with circle select brush who freeze the mesh until you quit the tool rotate and reactivate for selecting on an other side.
Press âCâ, select then escape , rotate, press âCâ then select again.
Also with soft selection
If you are in grab scale or rotate, you canât press âOâ to activate it. You have to escape grab then press âOâ then Grab, scale or rotate.
Still nothing big it just feels a bit square and not fluid enough for simple task like this. If it is just shortcut I will fix it on my version to try.
Another paper cut about the Keymap Editor here.
I noted the active tools are also in the keymap editor. They are all named â3D View Toolsâ. (and 2D View Tools, maybe)
The problem is, when I search âToolsâ, none of them show up.
And yet another paper cut.
I was on my crusade to disable all active tool in the keymap editor⌠and I found out that all the active tools in the UV Editor/2D View are no where to be found in the keymap editors.
Iâm not sure if the devs are working on a new Keymap editor, if you are, Keep it up. If not, please give it some love.
This oneâs about the matcap picker in the shading menu. Once you click a matcap, the picker disappears. And then you have to open it again if you donât like the matcap, and pick again, and open again, and go back and forth like that until you find one you like.
The picker should just stay open until you move away your mouse.
Also, can we have automerge editing back on the header? Itâs super important functionality and presently ridiculously unintuitive to get to.
Afaik it has always been like that (canât switch to porportional while transforming), which is a pity.
As well as proportional editing, other features like pivot point selection could be ported inside the transform operation by assigning them to a key-modifier. See here for a proposal.
It would be nice to have a Vertex color gradiant.
to have a better visual input on the soft selection Tool
When we have multiple vertice on the same spot it would be nice to have a way to select everything through without having to go in a completly transparent Scene or mabe to have only theactive mesh as transparent for selecting through.
Cheers
no news, so sad
i find myself using automerge alot on & offâŚwould love to assign it to a hotkey instead of clicking a check boxâŚi know itâs not really a paper cut, but maybe there is away that i am not aware of.
Maybe in the snapping options
You could put it in quick favourites if that is sufficient.
But you can make it a hotkey, by using the toggle snapping and proportional editing hotkeys as a guide, and grabbing the python data path from the checkbox you want the hotkey for, this isnât too difficult.
In the hotkey editor, go into 3D View â Mesh â Mesh (Global). Scroll down to the bottom of that section and click âAdd Newâ, and fill it in like so:
Replace the shift K key with whatever you want, I just used shift K because it didnât do anything disruptive for testing.
thank you, thatâs excatly what i was looking for.