Not sure is it the place, but could we have same names for collections or objects? It is quite useful for some scenarios:
Collection_01
+++Models
++++++Props
+++Lights
Collection_02
+++Models
++++++Props
+++Lights
Also there is no visual way to know if objects linked (via Alt+D).
Lose any work is annoying for everybody, especially for new Blender users. Automatic and hidden cleaning unused data-block - when save and close Blender - is not the best way. Each user must make decision, what will be deleted or kept in file.
I agree, that some cleaning tool is necessary to keep low disk/memory usage.
I’m professional CAD user. CAD software usually produces a lot of “mess”, especially when some top data structures deleted. This kind of software give to user some cleaning tool and user will decide, when and how will be used.
My proposals are:
Blender should warn user at least, that some data-block will not be saved. This can be part of quit Blender.
or
Blender will keep all data-blocks in file till user purge them by run of cleaning tool, if he want. Just click and delete all of them.
or
Blender will have sophisticated cleaning toll, what will allow user clean unused data-bloks by type or/and user can choose by check box what will be kept/deleted or not.
I know, that it is big issue for Blender internal system. But let’s discuss about that and ideas and proposals collect here for far future.
first of all thank you, that you have returned the ability to hide mesh while texturing.
but is it possible to get rid of the annoying wireframe when ‘face selection masking for painting’ is enabled?
I know, that I can toggle off the whole overlay visibility, but in that case I won’t be able to see how the texture looks like purely without shading, and more over I won’t be able to paint on normal maps (I mean it won’t be visible).
it would be great if you include some kind of checkbox inside the overlays menu, it already has ‘wireframe’ option, but it turns on and off another wireframe.
The current axis (X Y Z ) color dosen’t match the color what you actually seeing in the viewport. That makes it in some cases difficult to give the axis enough contrast so you spot them quite easily. It would make it also consistent with the color of the gizmo:
Edit have some error in the image the red color is of course the X axis not the Y
Sorry if this is known issue (and maybe being discussed elsewhere) but I have just noticed that the Object Context Menu pops up even if I have nothing selected. In that case the commands of course do nothing but everything appears as if it were functional. Maybe it should not pop up at all or the menu and/or the text should be subdued.
Maybe there could be a different menu - say Scene Context Menu or something like that with useful commands like:
Save scene
Import…
Grid settings
Clean unused stuff
etc.
Or it could work like in say Maya where context (marking) menus work even for unselected objects - you just point the cursor at them and then hold RMB. But this is probably quite a different paradigm with its pros and cons.
Can we decouple snapping settings per editor type? Having global setting for totally different contexts is illogical and confusing. This is really annoying for users who likes to have snapping enabled in node editor all the time.
In the outliner, active items are highlighted orange, but while in edit mode, i also can highlight other things via the blue bar. Does this blue bar do anything apart from distracting