Use the Shift-click to path select, and Ctrl-click to add/remove one vertex. In the industry compatible keymap to match common applications. (Switch the Shift-click and Ctrl-click behavior.)
No. The way it is it’s fine (Shift-click to add/remove).
What common apps are you talking about? Almost all 3D apps use the shift to add to selection, and ctrl to subtract.
I noticed (after cursing a lot that the proportional editing icon in Edit-mode is monochrome i.e. not visually perceptible and was “switched on” - while in Object Mode it has the very good perceptible blue icon when “switched on” - anyone mind bringing the blue icon back into edit-mode
It’s not so simple. In Edit Mode there are multiple states, so it doesn’t look like a toggle. But, it would be nice to turn it into a toggle and place all the states inside the popover, this requires deeper changes than just on the UI level.
If the sidebar can be opened by clicking a small arrow button/label, then it should be possible to close it in the same way by clicking the button. Right? But this button disappears when the sidebar is open.
Oh, man… I must be really bad with my explanation attempts. All I wanted was to switch the functionality between the shift and control keys during selection. Sorry!
The new pause button you can use to pause the Cycles viewport render remembers its state across saves and render mode switches.
If you’re in Cycles and you pause the viewport render, then switch to, for example, solid mode, then back to rendered mode, you get a blank viewport and the render is still paused - worse, the render status doesn’t say ‘rendering paused’ any more, it stays stuck on ‘inititalizing’. This persists even across saves, so once you’ve completely forgotton you ever paused the render, it stays paused. The only indication that you’re paused is the highlighted pause button in the corner, but that’s easily misread as the button being highlighted because you’re currently rendering.
In my view the best behaviour would be to reset this as soon as you switch to another mode, or re-open the file. The next best behaviour would be for the message to say ‘rendering paused’ as it usually does.
Yet another source of constant frustration. Select button in material editor slot list does additive selection by default, so it adds to previous selection instead of overriding it.
All this serves to do is to make users very confused about which faces is currently selected material slot assigned to >: ( And also becomes select/deselect cycle clickfest if you just want to quickly check your material slot assignments.