Blender is moving in the wrong direction

@Ouro, it’s a pain to respond to video. Even if it’s 2 minutes long, I am spending time scrubbing back and forth when trying to reply to specific points. Please use text.

Left click select as default is not going to change. You might disagree, but the people that made the decision were well aware of the points you made and decided the trade-offs were worth it. Even if many use right click select themselves. The reasons for it have been explained here. Discussion regarding that choice goes here.

Release Confirms is already on by default, and the left click select keymap has W key as a kind of drop tool feature.

Tools often have their own gizmos (and more will come), and these are often in the same place the transform gizmo would be. This conflict is the same for left or right click select. Further, we may support things like extrude immediately from the face under the mouse cursor without selecting it.

We could consider showing transform gizmos when there is no conflict, but there may also be more useful gizmos to show to tweak the transform in a way that is e.g. aligned with the extrude direction, or e.g. a way to tweak the bevel profile. So by having an always-on transform gizmo it restricts how powerful you can make tools to some extent.

Having a way to have it always available when dropping a tool is probably a good idea though. In general the relation of the selection / transform tools might be revised.

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Everyone, please use the specific topics to discuss things, and stop the bickering. This is turning into a catch all thread, and the discussion has become a mess because of that.

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It does matter to me. I work very hard and I take pride in the work that I do. I want to earn every single one of my subscribers based off of the merit of the work that I post not because of some beta controversy. I just got the answers that I needed so there is no point in the videos anymore anyway so I’m deleting those in a few minutes.

What, why? It’s of value to everyone else. Please don’t delete it. You raise valid concerns in a concise manner, and as you clearly see in this thread, people refuse to listen when you just present those concerns in text. They just don’t understand what you’re saying unless you explicitly show them.

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This is a “catch all thread”. It’s about what direction the user interface is taking, and that involves many different aspects. It’s also no surprise that all these things need to be discussed together, because they all affect each other and they all just suddenly dumped down on Blender together. It makes little sense to discuss each feature seperately at this point.

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Don’t worry you don’t need to worry about any more videos.

I’m not exactly sure what you mean by this. The behavior I was talking about was when using Extrude to Cursor. If you do a single click it will extrude to the location you clicked. If you press the mouse button down and drag it will extrude your selection but then hold onto it allowing you to position it. It will continue holding onto it even after you let go of the mouse button. You then need to click again to confirm its placement. I think simply letting go of the mouse button should place it down. This would eliminate accidental drags and be more intuitive.

That is definitely an issue and not one I have a good answer for. However, I would say that not every tool needs a fancy gizmo. Zbrush tried to get fancy with their transpose tool and ultimately just went back to using a simple arrow gizmo like the one in Blender. Here is what it looked like before if you aren’t familiar: http://docs.pixologic.com/wp-content/uploads/2013/01/4R7-Transpose-Center.jpg

Fusion 360 handles most of their tools with a very simplistic arrow. Might be a good approach if you are aiming for intuitive. Fusion would also be great references for how to do measurements. Its got that nailed down pretty well.

fusion2

That would fix some of the conflicting issues for Left click select but what about edges and verts? I feel like that also opens users up to accidental extrusions if they click and drag on their screen for any reason. They might hit a face and end up extruding it without meaning to. Its the same issue I have with these sticky tools. Its easy to forget what, if any tool, you had selected and in what mode meaning you could easily end up using a tool you didn’t want. This is why I think having a way to exit out of a tool is important. If I no longer need a tool then there is no reason for it to stick around.

My biggest concern is that the toolbar is replacing shortcuts right now. An example of this would be the annotate tool. If you press D to use it, nothing changes. You can draw while D is held down but you don’t have access to the properties of that tool unless you go through the toolbar. I think that pressing D should activate that tool as if you had selected it from the toolbar and then pressing D again would deselect it.

The default settings have Editing > Release Confirms on, it works like you describe.

It would depend on the selection mode which one you extrude.

Right, that is what we have W key as drop tool for. Right click select could use a similar key. If you leave on tools like extrude for a longer time, it’s not going to work well. That’s part of a typical active tools workflow in other applications.

Yes, D should toggle the annotation tool. And in principle we can even keep the old functionality as before, when you keep it pressed for a certain amount of time. We don’t intend to do that for other tools though, at least not in the default keymap. E will remain for the modal extrude tool as it was before.

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2.8 is good and heading to the right direction, it’s just need to handle large scenes and heavy meshes in both edit/uv modes also the RAM usage could be improved especially now with real time engine, the tools, modeling…etc parts are good only non-experienced people will find it difficult to use…but overall i give it 8.5/10.

@brecht, what if when clicking with right mouse, it automatically exits the active tool?
Right click is already for select and cancell modal operators, why not to exit the tools? there is some tool that use right mouse? if we deal with the conflicts I think it could work.

Ahhh thats what you mean. I thought you were saying it was already like that by default. I was wondering why I couldn’t reproduce it. Found the setting now. Thanks.

Right click wouldn’t make much sense as a way to cancel out of tools because you need it for selection. Adding too many different functions to one button is exactly my problem with left clicking. In fact I think removing the move function for right click drag would be a good idea by default.

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I tested and it doesnt conflict with anything, when you try to select it just changes the tool to select tool.

I’m pretty sure that my opinion is not important but as a long time maya / max and C4D user that tried blender 4 times over past 6 years and never managed to “stay” longer than few hours, 2.8 made me stick around for the past week. It is still confusing. I don’t understand why gizmos are not always visible, why I have to press b to be able to select while every other software/OS on the planet does it without thinking and stuff like that but I’m still here which means that the beta managed to keep me interested instead of giving me a “WTF?!” moment in the first 5 seconds.

I don’t think some of you hard core users understand what that means in terms of potential growth for this platform. I’m a guy that knows most 3D packages, substance, quixel, mudbox and etc so I’m not afraid of challenges / learning but up till 2.8, blender was so counter intuitive that there was no reason for anybody I know to get into it unless they were flat out broke, hated “big corporations” by definition and/or didn’t have a student account. 2.8 bridges that gap significantly and if it doesn’t fall deaf on this subject it will grow like a mofo.

I’m pretty sure I’ll stick around this time and who knows, maybe I’ll ditch AD for good at some point and support blender financially as well.

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Are we talking about the same thing here? I;m talking about if you use right click to select you and enter for example the extrude to cursor tool. If right click cancels out of a tool by switching to selection then you can’t make selections and use the tool at the same time. Thats what I meant by conflicting. You would constantly have to keep going back to the toolbar to switch back to the tool.

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you are not the only one, i have seen my favorite top Artists also interested in 2.8, it changed blender a lot and in a good way…the pros outweigh the cons.

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you might think that way, but I will be happy if you could do in the future what hardcore users can do with blender, I am not a hardcore user, just a hardcore shortcut user and as such, my workflow got destroyed, I dont want to use the 2.7 keymap, since I dont trust it will keep working in the future.

I also dont understand why the gizmo is not always visible, besides its a tool that can be active or not it can’t be active together with other tool which is a mistake, anyway, as a hardcore shortcut user, I dont use the gizmo at all :slight_smile: .

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oh, I didn’t was thinking in that, I thought we coud use the shortcut for each tool so they behave like the old modal system. but I forgot some tools dont have shortcuts now. anywaym I will keep the change in my keymap because it fixed my workflow.

Your choice.
As you say later, with 2.7x keymap and shortcut workflow (no toolbar), afaik you should be able to work with 2.80 just as in old blender

Unfortunately, you do need to use the toolbar. I would love to not have to and just use shortcuts but some tools don’t have shortcuts and the ones that do don’t bring up all the settings that are available such as the annotate tool making them less than useless when used as a shortcut. This is true regardless of which keymap you use.

Also changing the keymap can break how things work. For example, in today’s build if you use left click and extrude to cursor it will allow you to drag and release to place the extrusion. If you just change it to right click to select you no longer can do that. It just places where you first click. I don’t understand why this is happening and there is no feedback to let you know what exactly changed.

Maybe changed settings should be highlighted and a search filter added so you can see all of the settings that were changed. So if I change right-click to select it should highlight all of the other options that it changed such as w no longer being used to summon the select tool.

For example, changing right click to select also changes the setting pictured below to right click when it should remain as left-click. Keeping it as left click also gets rid of the annoying thing where right-clicking and dragging moves your selection. With this option right click only selects and nothing more eliminating any potential conflict with other operations like moving. There was no way to know which options were changed when I set right click to select so I had to compare before and after screenshots to find it. I can’t do that with every option in blender. It should highlight changes made by you and changes made by other settings automatically for you in different colors and tell you which setting made the change so you can quickly understand the impact that any change you make will have.

Right%20mouse

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for how long until it breaks?

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