After using blender professionally for nearly 10 years and getting many of my friends and co-workers to start using blender over Maya and Max, its kind of embarrassing to now have to switch to an Autodesk ecosystem. I honestly never thought this day would come but after being so excited for 2.8 trying the daily builds for months now and only seeing everything I loved about blender stripped away I can’t help but ask why bother using blender anymore?
As a professional, I can afford to invest in my tools. I own Marmoset, Max, Maya, Fusion 360, Photoshop, Substance and tons of other miscellaneous programs but Blender was at the heart of my workflow. I used Blender not because it was free but because it provided the fastest and most fun workflow even if its tools were sometimes lacking.
Right-click to select allowed us to avoid the selection issues that arise from having one button perform two very different functions. Right-Click to select was something blender was known for. What advantage does left clicking provide? It just means widgets now can block you from selecting objects behind them or even worse causing you to accidentally move things around when trying to select. Right click also allowed you to cancel actions which was very useful. The fact that Blender abandoned something that was not only unique to it but actually fixed a really annoying and common problem in literally every other 3D software says a lot about the direction Blender is moving.
Merging verts is something you do a lot when modeling but now you can’t do that when edges or faces are selected. Why? This worked before just fine. In 10 years I’ve never once had an issue with that. Having to switch back to vert mode just to merge is slowing down an efficient workflow for no reason. This is an issue with the W menu in 2.7x mode.
Tab should toggle object/edit mode while holding down tab in object mode should bring up a pie menu to switch between sculpting, weight painting, and so on. Holding down tab in edit mode should allow you to switch selection modes (vert, edge, face). Holding tab down at the moment just induces a seizure as it rapidly switches between modes. Its a missed opportunity.
Z should be a wireframe toggle and holding it down should give you a pie menu for other shading modes.
The way everything is set up right now is a mess and interferes with other vital tools such as being able to use the number keys for changing views if you don’t have a numpad.
Why is transform a tool now? The transform widget should have just been a toggleable overlay rather than a tool. Having to keep selecting it over and over again whenever I switch tools is yet another small time waster added to Blender that doesn’t seem to sever any purpose other than to make blender less fun to use.
A fast workflow over 15 years in the making gets thrown out the window, along with its veteran users, for a far less efficient workflow so that blender can be a shitty clone of better 3D tools instead of the unique tool that it previously was. And we still can’t get things we have been complaining about for years fixed like how menus that get cut off by the screen can’t remember your previous selection if you move your mouse even the tiniest bit leading to misclicks and undos all the time.
Blender had a great workflow out of the box and needed only a few minor tweaks. If I wanted to go through 100s of keybinding settings and make sure my setup doesn’t conflict with other settings or tools then why shouldn’t I just switch to Autodesk products? I’d have to do the same thing in Maya or Max but I would have access to far better tools and better integration to things like Unreal Engine which I use every single day. If Blender isn’t hotkey driven and keeps making existing efficient workflows needlessly slower and more cumbersome then why should anyone use it professionally anymore?