Hi. I use Blender for fixing models for 3d printing because it allows me to fix even the smallest errors (they must be closed geometry without non-manifold problems). So for these, I’m constantly switching between solid and wireframe mode while using the “Select Non Manifold” and the “View Selected (shortcut “.”)” options.
In this first built I found that it helps a lot to have this kind of 3D/deep feeling wireframe most of the time but it is also a lot of trouble when trying to see isolated selected vertices in high density models.
Here at the left is blender 2.79b, where you can easily see that there are 4 vertices selected; while at the right is 2.8 with also 4 vertices selected.
It’s almost impossible to find the selected vertices that are behind or within other high density meshes (forcing me to blindly keep drawing deselection boxes until I have left just a few vertices selected within a small area, and then been able to zoom in (pressing “.”) and actually seen some of the non-manifold vertices selected with “Select Non Manifold”) then repeating this blindly deselection process through all the model.
Is there a way the old solid wireframe view could be enabled as a wireframe mode? maybe an option where the selected vertex could be rendered over the 3D wireframe, or something like toggling off X-ray looks now but, instead of only showing the visible geometry, rendering all the hidden geometry as well.