"I just repeated what you said. You called maya/max intuitive after many years of using it. I mean, really? "
No I didn’t, that’s you stringing together different things said and taking them out of context… I specifically made this point here…
“And fyi I trained in 3dsmax, and moved to maya and within a few hours I was comfortable with the very basics of modelling, viewport navigation and getting things done… can’t say the same about blender awkward defaults.”
Even Modo/3DCoat … all provide a default key map and navigation options that are more sane than blender, hell they even provide options for using navigation that is going to be widely prefered by others…
https://forums.autodesk.com/t5/image/serverpage/image-id/563087i909B24102602AF68/image-size/large?v=1.0&px=999
The fact blender as you say has been around for yonks and sucks at doing this really just says alot about the people behind the project and it’s community.
"Blender is awesome; leave the suckiness behind.
…should be “Blender leave the suckiness behind, become awesome.”
“Fortunately, this isn’t the measure by which Blender is judged, or cares to be judged by.”
Sure right, and ugly gammas don’t want to be the alpha who gets all the attention from chicks. Its not like there isn’t room for improvement with blender that it could easily do better, but fanboys like you are its useless sub-conscience that whines and defends about it, ignore the outsider supposed ‘trolls’ who are saying what could be done to improve things.
“In short, to make that absolutely clear. Unlike other, commercial software, blenders goal isn’t to try and inject itself into as many “industry” studios as possible.”
I’m glad you can speak on it’s behalf of it accepting it’s place as alternative with weird defaults not many studios and those working in them would care to have to use, when the place can afford to buy software that just does things better with more professional design choices behind it including key mapping.
“Agree. And recently we can see enough people from the game industry trying blender and share pictures on twitter etc instead of whining about different controls.”
It’s funny you mentioned this, I know someone who was making game models/animations with blender, they recently got the student license for maya, and now they are using that instead… go figure… if maya was open source, blender well I wouldn’t even be here wasting my time, talking about this need for blender to start fixing some of its shit, and I doubt many others in the community that write scripts and tools and generally contribute to the features it has gotten over the years would be here either.
I commend rawavalance for his efforts at delving into blender more than the fanboys and fixing the broken default keymap for blender and his work on making the maya style navigation actually workable in blender (atleast until someone of the dev side breaks shit again) these things should have been done ages ago and built in and maintained with releases.
“Btw, I’m not a daily Blender user”
As if some of us I couldn’t have already guessed you weren’t a professional but a blender fanboy. You also just said 10hrs ago “Now if you’ll excuse me, mister moneyhound, I’ve got a life to live.” and you’re back again trolling about protecting the fine work
lol yeah dumping functions on hotkeys that start with the same letter, is real damn professional work not.
“Walls of text are an inefficient way of getting a point across.”
yes details are wasted on people who completely suck at comprehending anything.
“I can says it is pretty hard to make the switch when your are use to other software. And I would say this is a normal thing”
…yeah a switch to blender… where as you can easily switch from just about every other 3d modelling app 3ds-maya-3dcoat-houdini-modo-mudbox-unity-u3d in my experience … every one of them with ease. Of course the details of why that is clearly lost on fanboys of blender most of which seem to be hobby-itsis by the looks of it.