“In my opinion Blender’s workflow uniquely focuses on using the keyboard and point device simultaneously” …yeah it just does it absolutely terribly.
" The industry standard seems focusing on clicks, clicks and more clicks." I think you’ll find clicks aren’t the problem for a large number of users and novice, reducing the number of steps to do something comes with intuitive tooling, 3 clicks with small mouse movements vs clicks and hotkey acrobatics for some complete retarded keymapping(sure once you eventualy find out what the keys are it gets easier… but visually using a ui that has tooltips etc is just easier than trying to findout what effing keys are needed for the next action you want to take) So I’ll take the increase in clicks and mouse movement to ui anyday at least its getting things done, instead of wasting time trying to find out what hotkey I need to use to get the thing I want to do. Like Maya modelling toolkit (formally a plugin called Nex that I worked with way back to improve in workflow) 3dsmax has similar workflow improvements to do things. Blender does aswel but by default its a complete mess because it seems like it was implemented by amateurs who seem to dragged this out for a really long time, while some of in the blender community who already see how bad things have been have had to go out of there way to actually fix this shit but are constantly messed around with blender broken defaults breaking things again… the idea of a something needing forking just says the default is broken, it it weren’t no one would need to fork it in the first place. Also I agree options are good… the maya keymap by Rawalanche should be built in already, he’s already reported to me how some of blender hardcoded areas are impossible to fix with this keymap changes… disappointing but voicing these issues is all I can do.
“Please open your eyes to the fact that the industry has a focus on marketing and sales, whereas Blender instead focuses on the quality of the product instead.”
It’s kinda ludicrous hearing you say that, it’s like you are completely oblivious to things… the fact is that marketing and sales does not work with awful products that couldn’t be sold if you put a price tag on it that wasn’t just free…how is a sales person going to sell something when they demonstrate to a company and most the people say this is shit workflow compared to what product I’m already using… in a company where selling something is needed to pay salaries, the sales and marketing are going to get back to the development team and say here is what users think of these shitty areas, we can’t sell this due to these complaints, sort it out or you won’t have a salary soon.
And frankly I would say the focus on the quality would leave a lot to be desired in some of the most basic areas of this product. Because I’d imagine those areas of low interest for the kind of people who are working on Blenders code, they aren’t really getting a paycheck so they just work on the areas that look good on a cv etc they’ve accustomed to the weird quirks of this product that they don’t feel the interest or need to improve. Blender two biggest marketing and sale points are… 1: its free, 2: some people are managing to put out some great work with it now, artists are like that with enough dedicated time to master even those most rubbish of tools.
The marketing is what the users can do here with blender, no accounting for the time taken for them to actually get to get good with it.
The sales … not required… slap a price on blender equivalent to maya/3ds and I think you’d see just how quickly this product would slip out of anyone’s interests especially going back 3years+, its really only in the last few years that its starting gaining popularity alot of it due to third party developments in scripts and open source nature of the product getting many involved in improving technical areas like rendering quality, but even pirates would choose the product with the easy learning curve and intuitive design by default to use first because they can get things done quicker, and still master things later.
So what is working for blender now is free, community driven improvements and tutorials that are surpassing the efforts put into Autodesks acquired products… open source has a big pull now, and AD are losing members to this right now… I’m one of them but I’m in no rush so I’ll wait it out until eventually blender does have things on industry standard par that I’m accustomed too as I’m just a casual hobbyist in this field of work now.