I feel like the texture editor is a trace of the past and need to go.
Do the blender dev team also think that ?
i heard that this issue will be tackle at operation homestretch so i want to do a mock up and trying to figure out what is wrong with the texture editor.
the concept of “texture” is quite vague. what is the differences from an image texture from the image editor and a texture from the texture node editor ? the final result of the texture node editor will play the role of an image texture anyway. but still, we destinguish them from each others, when picking a texture for a brush, or a modifier. what is the point doing of that ?
SOLUTION TO THE FLAW
No more separation ! The result of the future Texture node editor will be consider as a simple image texture, visible from the image editor.
so every old “texture picking” spots ( like when picking brush textures, brush texture masks, picking modifiers texture like the displace modifier ) will simply be transformed into “image texture picking spots”.
this simplifacation have other benefits :
-fast and easy texture brush selection, texture brush import, while still having the choice of creating a procedural brush texture.
-everything created in this new texture editor will be accessible everywhere in blender.