20 May 2024

20 May 2024
Notes for weekly communication of ongoing projects and modules.


Modules & Projects

New Features and Changes

This is a selection of changes that happened over the last week. For a full overview including fixes, code only changes and more visit projects.blender.org.


  • Make GPU compositor an official feature (commit) - (Sergey Sharybin)
  • Optimize Fog Glow Glare node (commit) - (Omar Emara)


  • Use blender’s use_shadow RNA property (commit) - (Clément Foucault)


  • Shadow: Add Maximum Resolution Option (commit) - (Clément Foucault)
  • Sunlight Extraction (commit) - (Clément Foucault)
  • Jittered Soft Shadows (commit) - (Clément Foucault)


  • Swap layer order in Stroke primitive (commit) - (Pratik Borhade)
  • Display layers in dopesheet and timeline (commit) - (Pratik Borhade)
  • Add empty “Weights” menu in weight paint mode (commit) - (Falk David)
  • Brush radius unit option (commit) - (Falk David)
  • Disable mask property for default layers of primitives (commit) - (Pratik Borhade)
  • Fill tool to generate strokes in empty areas (commit) - (Lukas Tönne)
  • Merge by distance Operator (commit) - (Chao Li)

Geometry Nodes

  • Change Location to Translation in Combine/Separate Transform nodes (commit) - (Jacques Lucke)


  • Simplify triangle draw extraction slightly (commit) - (Hans Goudey)


  • Increase size of shader attribute name (commit) - (Iliya Katueshenock)
  • Show extra info tooltip when hovering over text (commit) - (Jacques Lucke)
  • Hide reroute input socket in sidebar (commit) - (Iliya Katueshenock)


  • Add customizable increment for line tool snapping (commit) - (Sean Kim)


  • Reorganize ‘Select’ menus in editors (commit) - (Nika Kutsniashvili)
  • Reorganize ‘Select’ menus in 3D Viewport (commit) - (Nika Kutsniashvili)
  • Color Tooltips (commit) - (Harley Acheson)
  • Improve “Compact with Milliseconds” timecode style (commit) - (Damien Picard)
  • Mesh Bevel Status Display (commit) - (Harley Acheson)
  • Loop Cut Status Display (commit) - (Harley Acheson)
  • Popup version of the asset shelf (commit) - (Julian Eisel)


  • Add common Blender attribute to USD primvar utilities (commit) - (Jesse Yurkovich)
  • UsdGeomPoints import support (commit) - (Michael Kowalski)

glTF I/O

  • Allow custom attribute UVMap to be on point domain (commit) - (Julien Duroure)
  • Use nodes for alpha clipping (commit) - (Julien Duroure)

Weekly Reports