See timestamps: 7:09 - 7:50
I want to find a way to assign specific movement/rotation controls (like to change x/y rotation of the torso midsection or to open/close the mouth using shapekeys by grabbing the jaw) to specific Vertex Groups on my rig so that I can mouseover and highlight various vertex groups on the skin and manipulate it like a puppet.
Using traditional control rigs is such a pain for animating things in a straightforward way.
Is there some way to get Blender to do this?
I mean, I’m not asking for 3d Onion-Skinning or anything…