I’m sure many of you are aware of the UV Tools in Blender, or rather lack of.
There are some great Add-ons that help alot in this area, and are basically a necessity IMO to be able to do any sort of Professional work.
However, I do wonder/hope that Devs will be able to address the issue themselves, and add some more industry standard tools/workflows in the UV Editor/Mode, to catch up to programs like 3DS Max or Maya.
UVPackMaster is a very good Add-On, that I feel like is 110% worth the money, if anyone hasn’t purchased it yet. It’s one of the best UV Packing Addons I’ve ever used/seen. Especially for the price, and performance! It’s already saved me days of work in the first few assets I’ve done.
TexTools is of course one of the most widely known or used UV Addons. But it would be great to get those features built into Blender itself / not as an Add-On. Also now that Multi-Object Support is there in 2.8, having all UV Tools work with Multi Objects would be awesome as well.
Currently TexTools has issues with Multi-Object Unwraps, and will bug out/not work when trying to do things like Align UV shell to an Edge, or perform other commands, if you are in UV Sync Mode/multi object mode.
I think UV Sync mode should just be on by Default or always have that 1:1 between 2D View and 3D?
Also there is currently no good way to see UV Seams in the 2D View, which is very confusing, coming from Max or Maya. At least that I know of… I’ve also seen issues where Importing an FBX from Max and going into the UV Mode, overlapped UVs get stitched on the edges and you have no idea that it’s happened unless you move each vert or really look into it.
Basically I’ve had to install at least 3-5 UV Addons/Scripts to get something useable, and be able to work somewhat like what I’m used to in 3DS Max.
The one I’m using now are:
- Magic UV
- UV Drag Island
- UV Toolkit
- UVPackMaster 2
- TexTools
But even with all those Add-Ons, it’s still lacking tools/features I’d have in Max, and has bugs that I mentioned as well. I mainly stick to doing my initial Unwrap in Max yet, then mainly doing packing in Blender, since it’s so good with that Add-on. But Ideally I could do everything in Blender and feel comfortable/not worry about losing alot of time, or struggling to do some simple things as I would otherwise.