Unified Simulation System Proposal

So is this still active and under development?
Is there simulation frameworks / libraries that are considered to create this unified simulation system?

Interactive Computer Graphics

they have “SPlisHSPlasH is an open-source library for the physically-based simulation of fluids”
and PositionBasedDynamics project “PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.”

taichi-dev/taichi_elements: High-performance multi-material continuum physics engine in Taichi]
github . com /taichi-dev/taichi_elements

zenustech/zeno node system in github . com /zenustech/zeno

in github . com/ nepluno/
there is many interesting solutions: libwetcloth, libWetHair, pyasflip, lbfgsb-gpu

There is also this one developer who has posted own progress from selfmade simulation engine: Realtime GPU smoke simulation - Other Development Topics - Blender Developer Talk looks pretty interesting - could blender foundation contact to this developer if developer would be interested to join blender dev.?

And then there was also this Vadere called open source simulation framework for corwds.

+PhysBAM
+Chrono Project

Sorry if i wasted your time.