I am a Blender game engine developer and BPY scripter,
I try and push the limits of UPBGE.
I have detailed plans for years - (issues in trackers etc)
They are almost all finished now.
- Static mesh batching,
- cube map reflection probes
BVHTree from KX_MeshProxy()
Refit triangle mesh physics shape without reinstancing.
My longterm goal is multiplayer VR game and content creation to become the defacto medium for teaching math, art, science and physics.