I would have suggested NOT to make this it’s own topic. The only difference from this thread to the original
Affect pivot point in edit mode User Feedback
Affect Origin in Blender 2.81 is a really cool and long-awaited feature so thank you sooo much for this. However, It doesn’t appear in Edit Mode. it would be great if it can appear in edit mode where it affects the local pivot points instead of origin in object mode. There are those moments where I just want to snap the pivot point to vertices while selecting a few other faces. Of course, 3D Cursor will do the job but it would be better if it could be directly snapped to the vertices without th…
is, that a button in the gui would be nice. That’s a point I can agree upon, but what as in the video can be seen, it would be even nicer with a shortcut to get the mode activated even faster, and then we are exactly where we were discussing on since weeks in the other thread. Arguments already start repeating here. as Frozen_Death_Knight is suggesting correctly the upcoming transform gizmo, thats right yeah, but has already been discussed there too.
@ideasman42: We are eagerly waiting for a official statement there, you don’t have to agree with us at all, you can ask for further clarification, whatever… You could also please poke another dev if you are not the right one to ask. But many people are waiting for some kind of reaction there.
I am not against what is being asked for here, But the future solution for control method of the origin and the one for a pivot point can and should be handled in a completely similar way. So I fear seeing history repeating.