Subdivision surface in Blender 2.8 behave different compared to Maya and ZBrush

No idea, the fact is that Blender does additional manipulation on the value, and other apps apparently do not.
As for why Blender does it, I have a theory. Blender internally stores sharpness as 8 bit unsigned interger, so you have only 256 distinct values. Taking square has effect similar to gamma correction, it gives you more resolution on low end.
But I need to ask @sergey about this.

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